True fact: 99 percent of video game characters in the year 2017 are dads, and anyone else can be a dad if they really put their mind to it. In that spirit, I decided to ask a bunch of people at Double Fine’s fifth Day of the Devs event in San Francisco which video game character they’d want as their dad.
Full Throttle Remastered feels like a supernova. It’s bombastic, head-turning, and holds your attention during the brief time it flashes. The classic adventure game holds up today, but, unlike other Double Fine games, it doesn’t benefit from a remaster. The original was already as good as it needed to be. It’s an…
We’re back with our third and final Kotaku Splitscreen special episode from the Game Developers Conference in sunny San Francisco.
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth.
“This, at long last, is the FINAL UPDATE for this thing we have called the Double Fine Adventure,” designer Tim Schafer wrote last night. It marks the end of one hell of a journey for the Kickstarter, which broke crowdfunding records and raised over $3 million when it launched in early 2012. Four and a half years…
Hosted jointly by Double Fine and iam8bit, Day of the Devs is like E3 but inverted. Instead of big press conferences blasting commercials and talking points at an audience composed of journalists and industry enthusiasts, the event is small and interactive; a place for people to gather and talk about their pet…
Hand-painted Knights and Bikes will be published by Double Fine and hasa new trailer. The game, originally Kickstarted earlier this year, tells the tale of two children exploring crazy shit on there bikes kind of like the Goonies. Its two creators previously worked on games like Tearaway and
In Northern California, Star Wars creator George Lucas has a sprawling complex called the Skywalker Ranch. If you found your way inside, you might stumble upon a big room full of concept art, design documents, and files for all sorts of old games.
For nearly 23 years, Day of the Tentacle has been resoundingly praised as one of the greatest adventure games of all time, a shining example of point-and-click glory. Two decades later, how does it hold up?
Today on Kotaku Splitscreen, Double Fine CEO Tim Schafer joins us to talk about his piles and piles of money. Plus: how Day of the Tentacle holds up today, what it’s like inside the LucasArts barn, and some Real Talk about the relationships between journalists and game developers.
The HD version of Tim Schafer’s classic time-traveling adventure game, Day of the Tentacle, hits PC in exactly two weeks, on March 22.
There’s a scene in Double Fine Adventure!, a documentary about the making of Broken Age, where designer Tim Schafer visits a mechanic to get his old Barracuda fixed.
Double Fine is remastering Full Throttle for PS4! Also, their remastered version of the wonderful adventure game Day of the Tentacle comes out this March. It’ll be on PS4 and Vita.
I was absolutely delighted when I found out that Tim Schafer’s studio Double Fine was going to be resurrecting Psychonauts.
Developer Double Fine announced a sequel to the much-loved 10-year old adventure-platformer Psychonauts at The Game Awards tonight. Set a little after the events of the first game, which was set in a summer camp that provided training for mind-invading acrobats, it’ll follow Raz’s continuing adventures through the…
See that head with the jetflame coming out of it? Yep, that’s you. Aptly enough, the game is called Headlander.