One Saturday a couple of weeks ago, I woke up around 8:30am excited for what I knew would be a productive day. I’d get some errands done, do laundry, and maybe even start outlining my next book. But first, I thought, I’ll play some Divinity: Original Sin 2. At 4pm, I knew I had made a mistake. At 11pm, I realized that…
Divinity: Original Sin 2 is one of those games that’s filled with objects. Each cottage, fortress, tavern, and dungeon you come across is loaded with things that you can pick up, move around, equip, or sell. Sometimes those things tell a story. Sometimes those stories do not immediately make sense.
Partway through the second act of Divinity: Original Sin 2, you visit an area called the Blackpits. While you’re there, you get into a fight. It is not an easy fight.
I’ve put 81 hours into Divinity: Original Sin 2 over the last 12 days. When I wasn’t playing, I was thinking about it, or talking about it. It’s brilliant and frustrating in turns, and occasionally both at the same time. I adore it, but for now I’m glad to be done with it.
Divinity: Original Sin 2 has a mode that lets players design their own Dungeons & Dragons-esque adventure inside the role-playing game, and in case you were wondering what kind of dweeb would port their homebrew D&D game into DoS: 2, the answer is me. My experiment was instructive and, I think, says a lot about the…
Divinity: Original Sin 2 pro tip: when all else fails, try turning your enemies into chickens. Seriously.
I’m fighting a losing battle. Again. One of the last steps between me and freedom from a magical prison island, a weird flesh-obsessed magister named Kniles the Flenser, has me woefully outgunned. Divinity: Original Sin 2's combat ruthlessly punishes the unprepared, and I basically went into the game blind.
Divinity: Original Sin 2 will get a full release on September 14. I played a ton of the first game in early access and wound up not finishing the final version. This time around, I’m waiting. Hope it’s as good as it looks!
If you’re gonna climb a ladder, climb a ladder. My character in Divinity: Original Sin 2 might be a downtrodden prisoner, but that doesn’t mean she can’t crest a laddertop with style. And the dismount! Even better!
Most role-playing games let you customize some aspect of your character. Their hair, or outfit, or voice, that kind of thing. Divinity: Original Sin 2, which hits Steam early access today, lets you go one further and customize your hero’s theme music.
Most people just click through installations without actually reading what they say—especially if there’s some long, boring end user license agreement attached. But sometimes it pays to do a little reading, as some meticulous Steam players found out.
Divinity: Original Sin is a really cool game, but it’s not all that interested in holding your hand. It can be complicated and challenging, and some early difficulty spikes may leave new players feeling a bit burned. Fortunately, there are a few things you can do to make your first hours in the game go much more…
If what I saw during an hour session of Divinity: Original Sin 2 is any indication, the RPG sequel is gonna make you really mad at your friends.
Here’s a new look at the upcoming console version of Divinity: Original Sin. The (terrific) original felt right at home on the PC, but this console version looks like it’ll work well.
Well, this is cool: The excellent PC role-playing game Divinity: Original Sin is getting a new “Enhanced Edition” later this year, and it’ll be coming to PS4 and Xbox One.
And the accompanying update finally fixes dialogue in co-op. Thank god.
In Divinity: Original Sin, disagreements are often settled not with steel or spells, but with a game of rock, paper, scissors.
I love this battle music from Divinity: Original Sin. It doesn't fit with the overall vibe of the game at all. It sounds more like…spy music? You know, from a spy game. But all the same, I love it. Every time it starts playing, I laugh.