Last fall, Dishonored 2 ripped me right out of my gaming funk. I tore through the game in two days, scouring every square inch of its wonderful setting, Karnaca. Dishonored 2’s brilliant self-assurance is compelling; I couldn’t stay away. Now, after the release of Dishonored: Death of the Outsider, I found myself…
As a standalone DLC that picks up where Dishonored 2 left off, Death of the Outsider involves a lot of sneaking around and pawning old spools of copper wire for spare money. In the very first mission, it also asks you to cremate a dog.
Today on Highlight Reel we’ve got elaborate Dishonored traps, christlike FIFA clips, Battlegrounds grandpas, and much more!
The real joy of the Dishonored games isn’t in sneaking around. It’s in messing with the game’s systems to do dumb shit like spending four hours lining up every body you could find in a level just...because you can.
Dishonored has always been about the journey more than the destination, discovering secrets in its levels and finding creative ways to fulfill its objectives. Death of the Outsider, the game’s new standalone DLC, stays true to this strength. It doesn’t reinvent the game, but it doesn’t need to.
Daniel Licht, the composer for Dishonored and Dishonored 2, has died at age 60, Variety reports. He also composed music for several of the Silent Hill games and for TV’s Dexter, among others.
The mission seems to be going well enough; it’s been tough, but you’ve persevered, making your way through some tense situations by avoiding the gaze of patrolling guards. You’ve just infiltrated the enemy base—now it’s time to assassinate someone. You’re hiding, maybe in the bushes or around a corner, and wham, some…
In Dishonored 2, people panic when Emily Kaldwin enters a room. When she’s caught sneaking around the docks, NPCs yell out in terror. It’s a special feeling to play a fear-inducing women in a game, and yesterday at E3, Arkane Studios’ co-creative director explained to Engadet that, if it wasn’t for criticism of …
Today, the PC version of Dishonored 2 got a beta update that adds new custom difficulty settings as well as options for mission restart and mission select. Those custom options are a welcome addition—if you’re still playing Dishonored 2, chances are you’d like to be able to fine-tune how much noise your footsteps make.
I finished Dishonored 2 last weekend and immediately jumped into a New Game Plus. Turns out it’s a fantastic, downright essential addition to the game.
Dishonored 2 is adding a New Game Plus Mode as part of its latest free game update. The mode won’t just let you play a new game with your old powers. It will let you play with every power there is.
Dishonored 2 is a game about sneaking, stabbing, and teleporting around behind enemy lines. It’s also occasionally a game about solving thorny LSAT-style logic puzzles.
A new Dishonored 2 PC patch has hit the game’s Steam beta branch. This one promises additional optimization and performance improvements, along with several other tweaks. Full patch notes here.
Friends, I have been bested.
Dishonored 2 lives and dies by its level design. Tricky guard patrols and magical abilities don’t mean much without a good playground to sneak around in. Luckily, the game has one of the best levels in recent memory: the transforming Clockwork Mansion.
Week two after the Photoshop contest was resurrected from an Internet black hole, everyone has contributed some of their best (and worst) ideas in an effort to rediscover the contest’s former glory. I asked for you to share some alternate masks for Corvo and Emily on their campaign for blood thirsty revenge. We got…
After a week-long wait, Bethesda released a beta PC patch for Dishonored 2 yesterday afternoon. It addresses a few of the game’s many issues, but is probably not going to be the fix you were hoping for.
Dishonored 2 is plenty challenging. Adding in special conditions makes things trickier. No kills, no detection. No abilities. Only a select number of players are pulling off these daring playthroughs.