It used to be that when someone died, their executor would follow a standard roadmap to settle their estate: clean out the house, go through the file cabinets, and file a tax return at the end of the year. Now this wasn’t exactly easy—handling the administration after a loved one’s death can be emotionally and…
There are songs about death. There are movies about death, books about death, games about death. And yet, the $20 billion industry surrounding how we handle our dead is often invisible. It’s an industry that exists deep in funeral home basements or cramped offices, one that people only talk about reluctantly and in…
Hospice is a moving autobiographical game about losing someone you love.
“Death positive” was a term I’d never heard before I saw the trailer for upcoming indie game A Mortician’s Tale. It describes the movement to embrace and understand death instead of fearing and hiding from it. For morticians, the philosophy isn’t exactly voluntary.
In Nier: Automata you play as 2B, an unstoppable android killing machine tasked with ridding the world of alien robot invaders. When she dies, she transfers to a new body and keeps fighting, but don’t count her old body out yet.
Killerduda11 probably thought they were safe after fleeing down into the ravine. Little did he know he was fighting a medieval Batman carrying a giant broad sword.
Thomas Barber Coberly died, without warning, on May 1st, 2016, at exactly 7:04 in the morning. A heart attack, or maybe an aneurysm. It really doesn’t matter, at this point. The ambulance came promptly, but he died shortly after arriving at the hospital.
If you go look at your Facebook right now, there’s a high likelihood that the social network is telling everyone you are dead. It says everyone is dead. Everyone is dead, according to Facebook. Even Zuck.
Welcome to Pipette, a recurring video series that explores big science by women.
In a vat of liquid nitrogen on storage platform 17, the youngest person ever to be put into cryogenic storage has been waiting for the future for one year and eight months.
People do all kinds of absurd stuff while driving, including but not limited to: eating, texting, reading books and apparently even playing the guitar. Ever since Pokémon Go came out, people have also been trying to catch Pidgeys and Zubats while driving, because you can never have enough Pidgeys and Zubats.
I am an intermediate player; it takes practice and time for me to complete a single player campaign, and inevitably, I die a lot during that journey. And out of all the video games death scenes I’ve witnessed, The Last of Us’s are still in a disturbing class of their own.
Limbo isn’t a straightforward adventure. It’s confusing. But it’s a good kind of confusing that inspires people to band together and try to solve its mysteries.
God damnit. There is nothing relaxing or meditative about N++. Most of the time, I’m uttering inappropriate words under my breath, clenching my fists, sweating profusely, and hoping I don’t mess up the next jump. And when I do, there’s a good chance I’m going to scream.
No matter who you kill in Westerado, the story keeps going. Even if you kill a main character.
Dark Souls fans looking for a new challenge will be very happy with Dark Souls 2: Scholar of the First Sin.
On December 2014, Michael Hamelin, a hacker and physicist, died in an unfortunate car crash. He is survived by his wife, a scientist named Beth Hamelin—who not only has to deal with the grief that comes with a loved one passing on, but also has to manage the intense security measures that Hamelin left behind.
As someone who's not-so-quietly championed The Legend of Zelda: Majora's Mask for years, I'm happy the game's been given new life on 3DS. Finally, everyone gets it!
It was Nietzsche that wrote, "What does not kill me makes me stronger". In reality, that's regularly true. When it comes to videogames, it really depends on how you are about to be killed. In some cases, dying is part of the learning process. In other games, your demise will only result in a minor punishment, or have…
It used to be that a player's 'extra lives' were an immediate, ever-present concern. It's a staple from the arcade era; there had to be a "Game Over" so that someone else could play, and also so people could keep sticking quarters into the machines. And so, when video games made their way over to the home consoles,…