Here’s a fun little relic from the earliest days of game development: the original contract for the IBM port of Wasteland, made by Interplay, which cost EA just $28,000.
My name is Nathan (RC) Peters. In March 2011, I was hired on as a contract Quality Assurance tester to work at Certain Affinity studios in Austin, Texas. I worked on the multiplayer portion of Halo 4. Here is an inside look at the reality of being a contract worker within a video game company, and why you should never…
Unveiled this week at Gamescom in Germany, Hitman: Absolution's Contracts Mode gives players the power to create their own kill scenarios, challenging the world to be the best murder-for-hire technician they can be.
Two major unions supplying voice actors for video games have both won pay raises under provisional new contracts, which also spell out terms for "vocally stressful" work and "atmospheric" roles in which one person voices multiple minor characters.