The original Castlevania released 31 years ago on the Famicom in Japan. It launched a franchise that dominated games for decades. But there’s one game in the series that’s woefully underappreciated, the Game Boy Advance’s Circle of the Moon.
Castlevania looked pretty dang cool when it hit Netflix last month. Part of the reason is the fact that the folks at Powerhouse Animation have been waiting for the chance to do a project like this for ages. Hell, they practically stalked the producers.
Adapting video games into other media is always a risky proposition, but that didn’t stop producer/showrunner Adi Shankar from personally guaranteeing that his Castlevania cartoon for Netflix would end the streak of game-to-TV terribleness and “be the Western world’s first good video game adaptation.” For all…
Netflix’s Castlevania animated series released over the weekend and has plenty of demon killing, testicle jokes, magic and blood. But how does it hold up as a complete package? I sat down with my coworker Mike Fahey to talk about all the good and all the bad.
Castlevania debuted on Netflix Friday, and it’s already been renewed for a second season. The show’s gotten a mixed but largely positive response, especially from fans who see it as an animated Game of Thrones. Given that’s what the show had in mind, it’s no surprise they threw in a GoT Easter egg.
Bloodstained: Ritual Of The Night is a throwback to Castlevania games like Symphony of the Night. Judging from our hands-on time with it at E3, it’s shaping up into a pretty fun game. I had a chance to talk to Koji Igarashi, Castlevania’s producer and now head of Bloodstained’s development to talk design, female…
Two days ago, news broke that a Castlevania TV show would be heading to Netflix in 2017, prompting thousands of jokes quoting dialogue from the video game series. In a Facebook post, producer Adi Shankar said, “I personally guarantee that it will end the streak and be the Western world’s first good video game…
There aren’t any dang details about it but, at some point this year, we’ll get the chance to watch somebody from Castlevania’s Belmont family fighting bloodsuckers.
Slain: Back from Hell is a side scrolling hack and slash title out now for the Playstation 4 and PC. It looks and sounds like it could be a Castlevania spin off. But that’s not enough to save it from vapid combat and tedious gameplay.
Using mist to leap off an enemy and reach a higher ledge would be tough enough on its own in Symphony of the Night, but doing so blindfolded? Let’s leave that to the experts, like amazing Castlevania speedrunner romscout.
Track: Blood Relations of Heaven and Earth | Artist: Masahiro Kimura, Masanari Iwata, Harumi Ueko | Album: Castlevania Dracula X OST
Sometimes we play games because we want stories, or otherworldly out-of-body experiences, or to drive a Euro Truck. Other times, we just want to kill some shit. Slain happily obliges.
Figure maker Neca has been doing great things with their video game appearance line over the past couple of years. Lance and Bill from Contra might be the best yet. It’s all about those bullets.
The very first stage of the original NES Castlevania, the spooky Ghost House from Super Mario World, our first battle with Bowser in Super Mario Bros. Scenes we probably all remember and encountered one way or another, from the NES days, that Mark Green resurrected with brilliant dioramas.
The setting and the story of the third Evil Dead movie would have been perfect for a Metroidvania game. Something similar to the first Castlevania. We never had one, so CineFix imagined how it’d look.
Wouldn’t want to be on the other end of that Vampire Killer. Even if it’s solid stone and doesn’t move.
Konami, the company behind Castlevania, Metal Gear Solid and Silent Hill, does not appear to be a fun place to work. That’s according to reports in the Japanese press and new information shared with Kotaku by people close to the company. They describe a game development environment where Big Brother is always watching…
Once upon a time, there was a company called Konami that would release all sorts of delightful video games in all kinds of genres under big, beloved franchises with names like Suikoden, Contra, Gradius, Silent Hill, Castlevania, Metal Gear, and Zone of the Enders.
With the successor to Castlevania funded on Kickstarter, now is a great time to read former Kotaku columnist Leigh Alexander’s take on what makes Castlevania so great—and why people keep going back to it.