Over the weekend, Square Enix held a live Star Ocean event in Japan that brought together fans of the RPG series with creators and voice actors for a day of livestreamed festivities. Fans hoping to get news on a new Star Ocean for consoles had their hopes dashed, though, as the spotlight was firmly pointed on the…
Bloodstained: Curse of the Moon is an 8-bit style spinoff of Koji Igarashi’s upcoming not-Castlevania. It’s out on May 24 for PS4, Xbox One, Vita, Switch, and Steam. This “bonus game” has a very Castlevania III look to its design, allowing you to switch between characters like not-Simon, not-Alucard, et alia.
It’s called Castlevania: Grimoire of Souls and going into closed beta in Japan. No word yet on a release date or if the action game will get an international release.
At first glance, The Messenger looks like any number of pixel-art projects trying to recreate the magic of decades-old games. Beneath the nostalgic presentation, however, lies an action platformer focused on not just reliving the past but also improving on it.
Symphony of the Night took the best elements of the Castlevania series, injected in RPG elements, and created one of the most compelling games for the original Playstation. A platform-adventure action role-playing game, it was developed by Konami and released in 1997 for the original PlayStation.
Remember how moving to first-person was the best thing that happened to Metroid in years? Maybe Castlevania should try something similar, if this fan-made game (built atop Doom) is any indication.
The original Castlevania released 31 years ago on the Famicom in Japan. It launched a franchise that dominated games for decades. But there’s one game in the series that’s woefully underappreciated, the Game Boy Advance’s Circle of the Moon.
Netflix’s Castlevania animated series released over the weekend and has plenty of demon killing, testicle jokes, magic and blood. But how does it hold up as a complete package? I sat down with my coworker Mike Fahey to talk about all the good and all the bad.
Bloodstained: Ritual Of The Night is a throwback to Castlevania games like Symphony of the Night. Judging from our hands-on time with it at E3, it’s shaping up into a pretty fun game. I had a chance to talk to Koji Igarashi, Castlevania’s producer and now head of Bloodstained’s development to talk design, female…
Slain: Back from Hell is a side scrolling hack and slash title out now for the Playstation 4 and PC. It looks and sounds like it could be a Castlevania spin off. But that’s not enough to save it from vapid combat and tedious gameplay.
Using mist to leap off an enemy and reach a higher ledge would be tough enough on its own in Symphony of the Night, but doing so blindfolded? Let’s leave that to the experts, like amazing Castlevania speedrunner romscout.
Track: Blood Relations of Heaven and Earth | Artist: Masahiro Kimura, Masanari Iwata, Harumi Ueko | Album: Castlevania Dracula X OST
Sometimes we play games because we want stories, or otherworldly out-of-body experiences, or to drive a Euro Truck. Other times, we just want to kill some shit. Slain happily obliges.
Figure maker Neca has been doing great things with their video game appearance line over the past couple of years. Lance and Bill from Contra might be the best yet. It’s all about those bullets.
The very first stage of the original NES Castlevania, the spooky Ghost House from Super Mario World, our first battle with Bowser in Super Mario Bros. Scenes we probably all remember and encountered one way or another, from the NES days, that Mark Green resurrected with brilliant dioramas.
The setting and the story of the third Evil Dead movie would have been perfect for a Metroidvania game. Something similar to the first Castlevania. We never had one, so CineFix imagined how it’d look.
Wouldn’t want to be on the other end of that Vampire Killer. Even if it’s solid stone and doesn’t move.
Konami, the company behind Castlevania, Metal Gear Solid and Silent Hill, does not appear to be a fun place to work. That’s according to reports in the Japanese press and new information shared with Kotaku by people close to the company. They describe a game development environment where Big Brother is always watching…