As a standalone DLC that picks up where Dishonored 2 left off, Death of the Outsider involves a lot of sneaking around and pawning old spools of copper wire for spare money. In the very first mission, it also asks you to cremate a dog.
This is the first 35 minutes of Prey, the not really a Prey game that’s nevertheless called Prey being developed by Arkane Studios and published by Bethesda. Come for the monkey wrench melee bashing and stay for those slick, Brazilian cherry hardwood floors.
Dishonored 2 is adding a New Game Plus Mode as part of its latest free game update. The mode won’t just let you play a new game with your old powers. It will let you play with every power there is.
Dishonored 2 lives and dies by its level design. Tricky guard patrols and magical abilities don’t mean much without a good playground to sneak around in. Luckily, the game has one of the best levels in recent memory: the transforming Clockwork Mansion.
Dishonored 2 is plenty challenging. Adding in special conditions makes things trickier. No kills, no detection. No abilities. Only a select number of players are pulling off these daring playthroughs.
Dishonored 2 is getting a few additional modes soon. Bethesda has outlined plans to bring a new game plus mode as well as custom difficulty modes to the game. The features will be released in a free update in the near future.
Dishonored 2 is a depressing slog of bodies and misery. It is confusing and jumbled, full of half formed ideas, and ready to break at the slightest touch. But, in spite of itself, it works.
I spent all of yesterday creeping through the shadows and stabbing people in the back in Dishonored 2. It’s a damn fine stealth game. Here are some early thoughts on what works and what doesn’t.
Sometimes I think a golden age of DLC was kicked off by The Ballad of Gay Tony for Grand Theft Auto IV. Minerva’s Den for BioShock 2, Freedom Cry for Assassin’s Creed IV, Left Behind for The Last of Us, and maybe even Burial at Sea for BioShock Infinite were all expansions that matched, or even exceeded in some ways,…
It is such a joy to watch one of the best Dishonored players in the world perform incredible feats of murder.
We knew it was coming, but still, it was nice to see a trailer: there’s a second Dishonored, and this one has you playing as two characters, both of whom appeared in the first game. One is Corvo, who we’re all familiar with. The other is Emily Kaldwin, the Princess orphaned in the intro to Dishonored. Who as you can…
It all comes to a head August 13, when the final downloadable content for Dishonored hits the PlayStation 3, PC and Xbox 360. Picking up where The Knife of Dunwall DLC left off, Dishonored: The Brigmore Witches continues the adventure of legendary assassin Daud, as he hunts down a coven of powerful witches and finally…
We hope your mother has enjoyed her Mother's Day so far, and if you're a mother, that you have as well. In the spirit of the day, Bethesda offers this video of one of Dishonored's developers explaining to his mom what he does for a living.
Dishonored’s Knife of Dunwall DLC—due out next week—puts you in the boots of the hit game’s stealthy bad guy. See how Daud differs from Corvo in the video above.
We haven't talked a lot about Dishonored since it came out last October, which is really too bad, because I think Dishonored is a fantastic game.
I've played through the beginning of Arkane Studio's Dishonored at least a half-dozen times, each time dreading the moment the killers make their move. Launching worldwide on April 16, Dishonored's second helping of downloadable content puts the assassin's dagger in players' hands. Can The Knife of Dunwall be redeemed?
Maybe you've already finished Arkane Studios' critically acclaimed stealth/action hybrid. Maybe you yearn for more blinking, possession and sneaky killing through Dunwall's cobblestone streets. This December, you'll get your wish as challenge-based and story-centric DLC starts rolling out for Dishonored.
As Kirk and Jason noted last week, Dishonored is in many ways an "old-timey" classic, but there's more to that idea than just its design. Because it's a singleplayer game, with no ladderboards or auction houses, you can install "trainers" for the game that let you cheat.
As you'd know if you were reading Fine Art last week, Dishonored was originally intended to be a game set in 17th century London, rather than the whalepunk fictional universe it ended up creating for itself.