It seems like everywhere you look, a new video game is broken. Your time and your money deserve better.
In 2009, publisher Electronic Soft released BloodDeath, a blockbuster video game that won 306 “Best In Show” awards at E3 and went on to sell 3.2 million copies worldwide. In 2015, Electronic Soft released BloodDeath’s sequel, BloodDeath: DeathBlood. This is the story of DeathBlood’s path from announcement to release,…
"Rising game budgets have created breathtaking, cinematic experiences. But not everyone is happy." The Economist takes a look at the state of the video game industry in the wake of Destiny's famously pricey launch and provides an interesting overview of where game development is headed in the near future.