If you were one of the fans who helped make last-gen weirdo thriller Deadly Premonition a cult hit, then you're going to have a very good weekend. That's because D4: Dark Dreams Don't Die—the next game from Deadly Premonition creator Swery—comes on Friday.
In a surprise announcement coinciding with this year's TGS, Microsoft revealed that D4 will be coming to the Xbox One exclusively at the end of this week as a $15 downloadable release. You can play D4 with or without Kinect and the adventure game puts players in the role of a time-traveling detective who's trying to prevent the violent death of his wife.
In an interview on Xbox Wire, Swery says that games like The Walking Dead helped convince him to make D4 an episodic release:
Xbox Wire: The episodic approach to content has been becoming more common for games in recent years. Were you inspired by other successful titles, such as Telltale Games' The Walking Dead?
Swery65: I do, of course, play the games from Telltale Games. But at the beginning, I was purely enjoying them from the point-of-view of a player. However, after the various things happened that resulted in our decision to go episodic with D4, I went back to revisit the games from the beginning, this time from a game designer's point-of-view. At that point, I discovered a lot of clever hooks and techniques being used that I didn't notice when I had my regular "gamer" hat on. I took in and digested those different points, and have applied them to D4 as a "Swery take" on the ideas.