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Super Mario Maker 2 Creation Tips From A Nintendo Icon And A Level Design Guru

Illustration for article titled iSuper Mario Maker 2/i Creation Tips From A Nintendo Icon And A Level Design Guru
Image: Nintendo

Need advice for Super Mario Maker 2? The game’s producer Takashi Tezuka has five helpful tips, and Chris Totten, the author of An Architectural Approach to Level Design, has ten more.


Here are Tezuka’s tips, straight from the guy who produced Super Mario Maker 2 as well as had a hand in so many iconic Nintendo games.

Tezuka’s tips are largely about how to get the creative juices flowing, while Totten’s advice (below) is more focused on a systematic design process.


The tips are fairly detailed for Twitter! Besides working as an Assistant Professor at Kent State University, Totten created a card game about Don Quixote called La Mancha.


Hopefully, these tips will be of help!

Originally from Texas, Ashcraft has called Osaka home since 2001. He has authored six books, including most recently, The Japanese Sake Bible.

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...and 99.2% of people posting levels will never follow any of this advice.

I’m being facetious, obviously, but there is a kernel of truth in there. There’s a side of me that would like to see some kind of vetting process for the really poorly conceived levels (perhaps including my own).

Still, this game is a blast and one day I shall be able to do a double shell jump to reach greater heights.