Super Mario Bros. 2 Japan + Super Mario Bros. 2 USA = My Dream Game

It’s beautiful.
It’s beautiful.
Screenshot: Sammu

Programmer and digital artist Sammu recently put out a nifty video showcasing her work combining the two different versions of Super Mario Bros. 2 into a mega-game featuring the mechanics of one and the levels of the other. As a fan of both, I desperately want to play it.

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The original 1986 Super Mario Bros. 2 was released in Japan as a traditional follow-up to the first game with more difficult levels. Afraid that it would be too challenging for western audiences, Nintendo of America suggested that Nintendo proper develop a separate for the United States, resulting in the release of a completely different Super Mario Bros. 2 in 1988.

This new, safe-for-Americans version of Super Mario Bros. 2 was based on a game known as Yume Kōjō: Doki Doki Panic in Japan. Funnily enough, Doki Doki Panic itself began as a Mario prototype before adopting the Yume Kōjō licensing to market a Fuji Television tech expo of the same name.

While a departure for the franchise at the time, the game—titled Super Mario USA in Japan—introduced the series’ first playable versions of Princess Peach and Toad, lifting and throwing mechanics, and now-iconic Mario characters like Shy Guys and Birdo. The original Super Mario Bros. 2 eventually made its way west—where it’s known as Super Mario Bros.: The Lost Levels—as part of the 1993 Super Nintendo compilation Super Mario All-Stars.

That’s all to say that Sammu’s work combining the two is both completely genius and obvious in a “why has no one ever done this” sort of way. The project, she explained, was born of a personal project remaking Super Mario Bros. 2 levels in GameMaker. Nintendo’s proclivity for threatening independent creators, however, has Sammu unsure she’ll ever release the mash-up for public consumption, a completely understandable decision.

In any case, she deserves lots of kudos here. Really awesome work, Sammu!

DISCUSSION

By
SpartanWarrior

Not really sure what’s so fantastical about this considering it could be made within Super Mario Maker 2 - minus the exact textures for OG SMB2 and plus the need to add a lot of the SMB2 mushroom powerups.