Street Fighter x Tekken Developer Jokes Tekken x Street Fighter Might Not Be Out Until 2018

Illustration for article titled Street Fighter x Tekken Developer Jokes Tekken x Street Fighter Might Not Be Out Until 2018

So, Street Fighter x Tekken came out and met with widespread acclaim. Good for Capcom. Now it's Namco Bandai's turn to produce a fighting game crossover that follows up on an idea that once looked impossible. When might the Tekken company's answer be coming out? The guy who made SFxT has no idea.

"Honestly, I haven't seen a single thing about it!" said Capcom's Yoshinori Ono about Tekken x Street Fighter, in an interview with The Guardian. "[ Namco's Katsuhiro ] Harada is notoriously slow at making games, so it might be 2018 before that comes out!," Ono continued. It's clear that he was joking about the supposed release date but the recently hospitalized dev lead on SFxT was serious about other topics in the interview. About SFxT's controversial gem system, he says:

With the gem system, we wanted to add a layer of personalisation that had never been seen before in fighting games," says Ono. "No longer should customisation be purely cosmetic; it should be about fusing your own play style into characters, and that's what we've managed to do with the gem system.

"No gem is more powerful than another, and it is all about finding out what works for you as a player and you personally. New players to the genre can utilise Assist gems in order to cover their weaknesses, while more experienced players can utilise Boost gems to increase the parameters of their characters.


When asked about where he see the fighting genre possibly heading in the future, Ono answers:

… we want more and more people to become interested in fighting games so that we can grow the genre. It would be nice if we could create a means of giving new players an easy way to get acquainted with the existing fighting game community. If we can include more social features in the future titles that could help grow the communities. That would be ideal.

In case you're wondering, this interview happened before Ono's recent hospitalization. Hopefully, the producer's recuperating and waiting on Harada and crew to craft respond with their own playable mash-up.


Street Fighter and me: Yoshinori Ono on the future of the fighting game [The Guardian]

Share This Story

Get our `newsletter`


Prof. Bananas Goldsteinberg

Little bit off topic, but.....

I've got an extra download code (PS3) for the World Warrior Gem Pack. I got the Special Edition, and that pack is included in the Gem sets that came with the SE, but Gamestop gave it to me as a pre-order bonus anyway. So it's been sitting there in my game case since launch. I just want to keep this simple, and I don't want the code to go to waste, so I'm going to post it in a reply. First come, first serve.

Alright, back on topic!

I'm not really a Tekken fan, but I'm pretty excited for this if only to see exactly how they implement SF characters into the Tekken formula. I'm really interested to see how that's going to work. Although, to be honest, I've got a weird hunch that it's going to get cancelled. I mean, wasn't it not too long ago that Namco had said they hadn't even started on the game yet? I'm just not sure how serious they are about this. And then, of course, the character problem. Tekken characters would seem pretty easy to do in a 2D format, but history hasn't been kind to 3D SF games. So it might be too tall a challenge to make them work in a 3D projectile-lite format. Hoping I'm wrong though.