On April Fools Day, indie-focused PC gaming storefront itch.io posted a listing to Steam Greenlight. Everyone assumed it was a joke, and a pretty solid one at that. Turns out, they were deadly serious.
OK, maybe not deadly, but indie gamingās favorite mom ānā pop shop, where many smaller games release before making it onto Steam, really does have its eyes set on Steamy glory. PC Gamer reports that the itch.io team are legitimately gunning to get an app version of their service on Steam, and that they simply thought itād be funny to launch their campaign on April Fools Day. If you go to itch.io right now, a āvote for itch.io on Steam Greenlightā banner appears at the bottom of the site.
Hereās itch.ioās Steam Greenlight description:
āitch is a new way to find indie games. From the creators of the indie game marketplace, itch.io, comes a desktop application for organizing, downloading, and launching some of the most unique, interesting, and independent creations youāll find on the web. Weāre not your typical platform, with our wide range of content we encourage you to look around and see what you find. Whether itās games about throwing towels on old men, or visual novels about hunky orcs, itch is helping to uncover the indie games gems you wonāt find anywhere else.ā
Now, I doubt Valve would love it if a potential competitorāno matter how smallāsneaked their own store onto the Steam store. Anticipating that, itch.ioās team explained, āItās likely that we wonāt have buying enabled for a Steam release of the app for obvious complications.ā You will, however, be able to launch, update, and manage games youāve purchased through itch.ioās website using the Steam version of the app.
I reached out for more info on how the app will work, and itchi.io founder Leaf Corcoran added, āThe app work work exactly the way it currently works. You can log in with a free itch.io account to download and install games youāve put into your collections. If we do get accepted into Steam Iād love to add Steam specific features, people really seem to enjoy that stuff. I gave a little preview of some ideas I had in the greenlight page description. But thereās lots of stuff we could do.ā
He also explained his rationale for trying to get into Steam: āWeāre doing this for the same reason you reached out to us,ā he said. āItās weird, unexpected, and interesting. I canāt predict what Steamās going to do, so Iām just as curious as everyone else about what their response will be. If we do get into the platform there are practical benefits. Anything we can do to help exposure of the content on our platform is huge positive in my eyes. PC Gamer called us competitors in their post, but I donāt think thatās entirely true. Thereās a lot of content on itch.io that will never be on Steam. Even if we donāt get accepted, the greenlight page has done a great job in getting more people talking about itch.io.ā
Itās all a little bit strange, and even if people upvote the Greenlight page enough, Iām not sure Valve will allow itch.io to graduate into the Steam class of 2016 (Iāve reached out to Valve, but theyāve yet to reply). The whole thing does make its own odd sort of sense, though. I mean, what better way to get exposure for your platform and its obscure indie gamesāmany of which are Steam hopefuls themselvesāthan by… appearing on Steam? It seems like itch.io wants to use Steam friend functionality to let their users connect on Steam, too. That seems kinda cool!
But again, all of this skirts awfully close to swiping slices from Steamās pie. And while itch.io might be tiny, non-threatening, and partially responsible for the existence of many games in Steamās library, itās more the principle of the thing. If itch.io makes it onto Steam, whatās to stop every other PC gaming platform from doing it? Then again, a handful of Steam games directly tie into Ubisoftās Uplay, so maybe Valve will just view this as an extension of that sort of thing? Valve makes millions on Ubisoft games, but they can very much afford to tell itch.io to fuck off, soooooo… maybe, maybe not?
I suppose weāll see. What strange times we live in.
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