Little Devil Inside came out of nowhere, and it looks gosh darn incredible, fusing elements of Zelda: The Wind Waker, Dark Souls, and a Tim Burton-esque art style.
Citing influences that range from Legend of Zelda to X-Com and System Shock, Little Devil Inside's creators are aiming to craft something equal parts surreal and majestic. There will be action, exploration, and choice, in addition to a quirky central story.
"Little Devil Inside is a truly engaging 3D action adventure RPG game where you are thrown into a surreal but somewhat familiar setting with men, creatures and monsters to interact with, learn and hunt—survive and discover the world that exists beyond."
"Although there will be a main plot, we don't necessarily intend this to be the end in itself. We wish to put our efforts and focus on all the means to an end where sometimes spawning off and attending to events and mini missions may mean momentarily losing track of your main mission. Journey through the wilderness – explore cities, forests, mountains and deserts. Meet with new characters, hire assistants, camp & rest, take cover from Mother Nature and even meet with other players! It's all about discovering, learning and making choices."
It certainly looks great and sounds nice on paper, but my problem here is that this is all exceedingly vague. Action, adventure, exploration, RPG elements, survival—OK cool, each one of those can mean a million different things. I'm glad they've at least got something to show, but I feel like I'm poking at an amorphous blob of disorganized concepts, not a finished, new-neighbor's-refrigerator-ready jello mold. And sure, the game's not done yet, but if you spend a thousand words trying to tell me what exactly something is and I still don't quite get it, something might be wrong.
Also a mouse cursor is on screen for almost that whole. fucking. trailer. Whyyyyyyyyy. Maybe that is the little devil in question, a tiny paper airplane-shaped embodiment of pure urrrggghh, an arrow through the heart of my attention span. (Yes, I'm aware I'm making way too big a deal out of this. It's a pet peeve. Carry on.)
But basically, when someone says, "We're gonna do all the awesome things all at once awesomely!" I cannot help but be skeptical. I am, however, hopeful. I wouldn't be posting about Little Devil Inside otherwise. And what its creators have shown does look really nice. Case in point, here's another video, this time focused on combat:
Promising, right? Fingers crossed that we get more information on how it all fits together—or something more tangible—soon. For now, though, what do you think?
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