Be gentle with me, Iâve been in purgatory. By which I mean, Iâve been playing a lot of Splatoon 3 multiplayer lately, and having unlocked level 10, the ink shooter finally let me glide my way into its quirky ranked modes. Anarchy Battles, as these competitive modes are called, are a good timeâif youâre not disconnecting left and right, or failing to find a match at all.
I feel foolish even pointing this out, because weâre in the third game of this popular franchise that is currently breaking records, and itâs not like this is a new problem. I was falling out of my Splatoon matches back in 2015, and in the sequel in 2017, and by god, Iâm still getting booted in the year of our lord 2022. Millions of people are playing this and somehow I donât really hear people complaining about it en masse; weâve gotten used to it, I guess.
But even going in fully expecting some connectivity shenanigans, I am aghast at how terrible it is and how little things have improved between games. For those who arenât aware, if anyone at all disconnects during a Splatoon 3 matchâcasual or rankedâthen every single person in the game experiences a communication error and is booted from the match. In ranked, the person who hopped out or disconnected first, whether intentionally or by accident, incurs a loss. Everyone else doesnât. I guess thatâs better than the alternative, but most modern games either simply continue, or try to find you a fill-in. Having to start over completely is bonkers, especially if you were well into a match.
Since Splatoon matches are pretty quick, though, you can overlook this fault somehow, as evidenced by the fact we are still buying and playing Splatoon 3 in droves, despite being a game primarily known for its multiplayer offerings. But somehow, Iâve had even worse experiences than simply disconnecting while trying out ranked.
After a ranked match ends, Splatoon asks if youâd like to stick with the team you played with. Chances are, if you had a good time, youâll want toâcompetitive modes are a better experience when you play with coordinated teams. If you won a match with a group, thereâs a decent chance you might fare well in the next bout.
Picking to stay on a team one night turned out to be a giant mistake that consumed an entire night of my playtime during launch week. Splatoon 3 stuck me into an absurd wait that at best clocked in at around three to five minutes, but sometimes took well over 10. Once I was waiting for so long that the timer in the corner, which denotes seconds, had run up to 999. The game didnât stop searching after 999 seconds, the clock just couldnât go any higher. I waited a good ten more minutes before being able to get out of that hell.
Since there is no way to back out of matchmaking once you start it in ranked, I was stuck there if I didnât want to incur a penalty. (That I can see, at leastâIâve been told the âleavingâ button appears and disappears for other people.) So far, Iâve been winning about eight points per win, and itâs a couple hundred before I manage to rank upâI didnât really want to make this grind any harder than it needs to be. Maybe the drop is small, but thatâs not really the point here. I shouldnât have to lose anything because the game itself somehow cannot connect me to another player. Itâs especially ridiculous when we know there are people playing at any given moment; as of this writing, the game just launched last week!
There is nothing worse in Splatoon 3 than finishing a game, rapidly pressing A to get through the menus because you want to hop into another one, and accidentally agreeing to stay on the team. It kept happening to me over and over again, which was infuriating because I couldnât undo the matchmaking. The only thing I could do was actively hope that the game encountered an error or crashed (!!!).
I later learned that this is a known issue that existed with Splatoon 3 prior to launch, as Nintendo gave out advice during its first Splatfest event. At the time, they told people to put their console to sleep and then try again. The replies were full of people who had been stuck in the matchmaking lobby for so long, their characters had inked up the entirety of the waiting room. I canât.
https://twitter.com/embed/status/1563724974816661504
That event was back in August. Clearly they havenât fixed it, because I just experienced the endless waiting issue. âWe apologize for the inconvenience,â Nintendo wrote.
Arguably, this was an exceptional but rare experience that doesnât reflect what I normally do in Splatoon 3. But you have to remember, things ârunning smoothlyâ in context here still means that I tend to disconnect every handful of matches!
âWhat did you expect,â you might be thinking, âitâs a Nintendo game.â Outside of Splatoon, infamously, first-party series like Smash Bros. have never managed to fully crack online multiplayer, though in that case, the community has persisted because tournament culture is largely local. But even that scene has its limits. At one point in 2020, the Smash Bros. community got #fixultimateonline trending. Iâm not sure itâs gotten particularly better, or at least, a highly voted 2021 Reddit thread from r/smashbros is titled, âHave you played a game with worse online than Smash Ultimate?â Meanwhile, when Nintendo has tried to jump into online features, it somehow always manages to make the most convoluted thing possible. With anything that connects to the web, itâs the single instance where following convention would be the preferable action for Nintendo to take.
[Splatoon 3]
Nintendo is using NPLN, a new in-house server system, for Splatoon 3.
Many of the new Lobby features take advantage of NPLN. They would be more difficult or impossible to add with the old system, NEX.
Note that in-game netcode is likely still peer-to-peer (pia). https://t.co/cFKexTxhP2
— OatmealDome (@OatmealDome) August 18, 2022
There was a small, though perhaps foolish, reason to have hope for Splatoon 3. In August 2022, data miners claimed that the alternative shooting game would sport an âin-house server systemâ that would be an upgrade, but they speculated that it would still likely be peer-to-peer. Thatâs not exactly the most sophisticated type of netcode out there, because usually, if anyone desyncs, the entire thing is compromised. To Nintendoâs credit, I do experience fewer instances of in-game lag while matches unfold compared to earlier games, or having the game pause outright while it tries to catch up with whatâs going on. When itâs working, the action is great! But the edges are still incredibly rough.
Kotaku has contacted Nintendo to ask about Splatoonâs connectivity issues, but the company does offer a solution online. Spoilers: Security experts say itâs a terrible one. For whatever reason, the official Nintendo support page right now instructs people to open every single port on your router, which is kind of the equivalent of pulling down your firewall. Doing this very well may improve your online experience, but it also compromises your security. Nintendoâs take?
âWhile Nintendo provides this information for our consumersâ use, it is up to each consumer to determine what security needs they have for their own networks, and to decide how best to configure their network settings to meet those needs,â the page says.
Anyway, I canât believe itâs been seven years of this shit. The worst part of it all, and why it can get away with it? Iâm going to keep playing, because nobody else in the shooter space really offers the fashion-centric, killing-optional experience that Splatoon does.