It took 81 hours crammed into a week-and-a-half for me to finish Divinity: Original Sin 2‘s main story. It is, then, hard to not feel conflicted when I tell you that somebody just beat the game in a little over 30 minutes.
Onin is a speedrunner who set his sights on Original Sin 2 a little more than a week ago and has already brought his time down to 37 minutes and 48 seconds. His run is a thing of pure wizardryâin that his mastery of the gameâs most exploitable gaps is unparalleled, and also because heâs playing as a character who is technically a wizard (or âSourcerer,â but you get what I mean).
Onin uses some pretty creative exploits, but for the most part theyâre not huge glitches or anything. For example, he beats two of the gameâs toughest early encounters by dropping barrels of Deathfog, a rare substance that kills most enemies and player characters instantly, and teleporting enemies into it. I couldâve easily done that in my own run, had I thought of it.
More craftily, he uses a combination of fast travel waypoints and the undead âplay deadâ skill (which makes enemies think theyâve beaten you, at which point a battle will end) to pull off the one-two punch of skipping battles and rapidly warping around the map. He also teleports everywhere with skills like âcloak and daggerâ and âtactical retreat,â often just to cover ground more quickly, but sometimes to do things likeâand I have no idea how he figured this outâwarping from the basement of Act 2’s tavern to the Eternal tomb in the Blackpits, instantly skipping hours and hours of main story quest content. I donât think those locations are supposed to be right next to each other on the gameâs map, but I guess they are?
If youâve already beaten Original Sin 2 or donât mind getting spoiled on locations (he goes through most dialogue so quickly that youâll probably be OK on that front), I highly recommend watching Oninâs run. Itâs a thing of mad brilliance, something made all the wilder by the fact that, for the most part, heâs playing perfectly âwithin the rulesâ of Original Sin 2‘s infinitely cheese-able systems.
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