Sony Motion Control Patent Shows Coffee Mug Gaming

Illustration for article titled Sony Motion Control Patent Shows Coffee Mug Gaming

We know about the EyeToy. We've seen that motion controller Sony showed at E3. But there is another motion controller Sony has been working on.


This new patent filing reveals a Sony motion controller that uses a mapping system to incorporate everyday objects such as "coffee mugs, drinking glasses, books, bottles, etc." as a motion controller. In the drawing, those everyday objects are illustrated by that horse-shoe-looking U in the man's hand.

Basically, this tech appears to allow players to use a variety of real world items in game play.

To map the object, players show it to the camera and rotate it so that the object is captured and saved as a file. The system can then identify this object and respond to its movements.

The manner in which the object is held can affect game play. For example, in the illustration below, the object is held "up" which reveals the lightsaber-like sword. Holding the object down turns the sword "off".

Illustration for article titled Sony Motion Control Patent Shows Coffee Mug Gaming

Sony Patents A Motion Control System That Uses Ordinary Objects As Controllers [Siliconera]


So basically Natal just took another blow as being that great.

I dont think this patent holds much in exclusive merit as its to very general process.

We saw this with Natal though it wasnt the headliner there.

Sony's smarter than micrsoft with its Eyetoy usage, as microsoft could have used there cameras, but instead are pushing Natal.

But again both are going to be mostly novelties at this point, Though as an addition to already deep games, they would be welcome novelties...

For all the flak the Wiimote did, if had launched with the motionplus and a few more buttons it could have actually become a decent substitute for a regular controller... if the Wii had horsepower.

The Gamecube almost killed you... we get it... get back to more major games...