So What Did You Think Of Bravely Default's Second Half?

Illustration for article titled So What Did You Think Of emBravely Default/ems Second Half?

This post contains spoilers for Bravely Default.

It's been two weeks since the wonderful 3DS RPG Bravely Default came out in America, so I think it's fair to start talking about that horrible second half.

As many of you must have realized by now, the first four chapters of Bravely Default ask you to go out and save the crystals... and then the final four chapters of Bravely Default ask you to do it again, and again, and again, and again.

To get the game's "true" ending—as opposed to the less satisfying false one—you have to do all four crystal dungeons (and beat all four bosses) five times. Five times! This experience is mitigated by helpful features like auto-battle and the random encounter slider, but it's still unpleasant and infuriating, as I mentioned in my review. It's an ugly blemish on an otherwise lovely game.


So to those of you who have played that far: what do you think? Have you done all of the sidequests in every chapter? Did the game's last four chapters ruin the first four in your mind? Or did you not mind Bravely Default's second half?

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Kaiser Khue

I think that is why JRPG was made for Japanese in the first place. It's because most people in Japan (an Asian people like me as well) can easily accept such repetitive story plot. It just matches with our culture and hard-working habbit. Furthermore, I found that grinding and repetitive plot may have a big part in the true meaning of BD, which after the end of the game, you will notice. I suggest playing the game to the end and try as hard as you can :)