Smash Bros. Glitch Turns Pac-Man Into Unstoppable Terror

Illustration for article titled Smash Bros. Glitch Turns Pac-Man Into Unstoppable Terror

So this is scary.

Pac-Man, one of the cheeriest-looking characters ever known in video games, has unlocked what looks like one of the biggest trolls moves in Smash Bros. thanks to a recently discovered glitch. Nicknamed the “trampoline stage drop” by the influential Smash forum Smashboards, the glitch makes the Pac’s opponent fall through through the floor of a stage. It’s like that secret trap door on the floor Mr. Burns triggers in The Simpsons every time he has someone in his office he doesn’t like (which happens a lot in The Simpsons).


You can see Pac-Man’s trampoline stage drop in action in this video captured by YouTuber StylesX2. As the video demonstrates, it isn’t confined to a single stage—rather, the glitch is triggered by Pac-Man himself regardless of what level he’s fighting on:

To trigger his newfound trap-door-activating ability, Pac-Man has to do is use one of his special moves (up-b), which creates a trampoline (though it really just looks like a small colored line that bounces around rubber-band style when jumped on) that Pac-Man can normally us to leap higher into the air. If an opponent steps on the trampoline, then, Pac-Man can create another one under his own feet, causing the original trampoline to disappear immediately. The glitch part of the equation is what happens next: after the trampoline disappears, the character standing on it will fall down as if the earth has been pulled out from under them. So it really is like a trap door.

While the trampoline door will undoubtedly be a hilarious technique to use to surprise your friends during a game, it’s hard to see a glitch this powerful being approved for use in Smash Bros. tournaments going forward. I guess occasional moments of instability like this are just the price we have to pay for Nintendo finally updating and adding to their current-gen Smash Bros. game at semi-regular intervals.

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So, any fellow software developers immediately start watching the clips over and over to figure out what logic may be triggering the glitch?

It’s as if when he activates the new trampoline it removes the old one and thus takes the “ground” with it. Or is the problem that the opponent bounced off the tramp, then the game is like “No no, you bounced once now you fall through” but there’s other ground there it ignores?