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See OnLive In Action

.html Sure, there are some serious question marks over things like latency, but come on. It'd be a mean, mean person who wasn't even a little excited by OnLive's potential to change gaming.


Cloud computing, transcending the need for a particular console? Playable on your TV, your PC, or even your Mac? It's ground-breaking stuff. Provided it works.

.html Speaking of how it works, here are a couple of announcement interview clips, showing exactly that. How it works. Or at least hopes to work.

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I said it in the previous article, and I'll say it again — there is a limit to what you can do to address latency, and you are absolutely not going to manage to make playing a game remotely as a video feed possible without pings in the single millisecond range.

I'm not saying this isn't a good idea — it is, and it was over a decade ago when we first considered it. But the network infrastructure didn't exist then, and it doesn't exist now.

It might work in cities with high quality fiber networks if the server farms are located nearby, but it still would be laggy enough to make playing any twitch titles impossible. For those of us who live in rural areas, this will be a pipe dream for at least another decade minimum.

I'd also point out that building all of those server farms spread out geographically to make it feasible would be far too expensive to make this a profitable venture. If it works at all, I'll eat my hat.