Say Hello to Dead Rising 3’s Craziest Weapons (and Co-Op Buddy)

Illustration for article titled Say Hello to emDead Rising 3/em’s Craziest Weapons (and Co-Op Buddy)

Yeah, that’s a giant weaponized teddy bear.

Part of the appeal of the Dead Rising series has been cooking up absurd implements of death with the various things that are left lying around. This fall, the series’ threequel turns that mechanic up to 11 with Super-Combo Weapons, described thusly by Microsoft:

… a new tier of Combo Weapons that requires at least three components (and oftentimes multiple steps and blueprints) to craft, and features unique abilities that let you decimate crowds of zombies with devastating effect. Examples include the Ultimate Powershout, a deadly concussive horn made of traffic cones; the Ultimate Grim Reaper, a flaming scythe made of a katana sword, a scythe, a gas canister and a mask; and the Massive Bomb, a mini-nuke that obliterates every zombie in your vicinity – along with your clothes.

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And what good would a crazy-ass weapon be without someone to share it with? Like Dead Rising 2 before it, DR3 will let players jump into each other’s games. The newly revealed partner character is a trucker named Dick, who’s trying to piggyback on Nick Ramos’ expert zombie-killing to get the heck out of the overrun city of Los Perdidos.

If you jump into a single-player campaign level in another person’s game that’s further along than where you happen to be, you won’t have to play it again. You keep any XP you earned and willl be given the option to skip the mission in your own game, too.

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Illustration for article titled Say Hello to emDead Rising 3/em’s Craziest Weapons (and Co-Op Buddy)
Illustration for article titled Say Hello to emDead Rising 3/em’s Craziest Weapons (and Co-Op Buddy)
Illustration for article titled Say Hello to emDead Rising 3/em’s Craziest Weapons (and Co-Op Buddy)

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DISCUSSION

Octopus-Crime
Octopus-Crime

I think I bring this up far too often, but one day I would really like to see a game like this but with action that's less... video game-y.

Like, when you swing a blade at an enemy, they get cut. Whack them with a blunt object / run them over, and their bones shatter. You know, actual reactions to your attacks rather than the way the games are now where each item basically just has an assigned damage value and you slap the enemy repeatedly with it until their HP runs out.

A man can dream, I suppose.