Review: Enslaved: Odyssey To The West

Illustration for article titled Review: Enslaved: Odyssey To The West

There is a man named Monkey and a woman named Trip. New York City is in shambles, its landmarks collapsed or covered in ivy. What looks like a new co-op game is a single-player epic, gaming's new sci-fi original.

Enslaved: Odyssey To The West comes from Ninja Theory, development studio behind Heavenly Sword which claims as its best attributes games with fun combat, terrific visual styles and voice-and-body acting by Gollum himself, Andy Serkis. This is an original sci-fi road movie of sorts with likable characters: the player's prisoner man Monkey and the computer-controlled Trip, a young woman who has affixed a crown to Monkey's head that will murder him if he strays or if she dies.

Ideal Player

People who like Uncharted and other games full of jaw-dropping scenery through which you can acrobatically jump your hero; also people who love the sometimes-flirtatious dynamic seen as far back as Prince of Persia: Sands of Time that has the controllable lead guy bantering with the lead female throughout the adventure.


Why Should I Care?

Do you want to play a new game that has new characters? This is no sequel, and that's not something you can say for most of the other games coming out this fall. It's also the latest release from an ambitious studio that next gets to work on a new Devil May Cry, so gamers might want to see how these upstarts are doing.

Hold up. They are putting out games in the fall of 2010 that aren't sequels? They sure are, and Enslaved is all the more fun because of it. This is the post-apocalypse (story by Alex Garland of 28 Days Later fame). We're on the run. We're climbing the rubble of the Brooklyn Bridge. These are things fiction has shown you before, but you still won't be able to predict every piece of Monkey and Trip's adventure.

Gameplay is king, right? Sometimes. Enslaved's best qualities aren't playable. They are the things you look at, like the scenery I captured here from an early level in the game. Graphics so good I called my wife into the room to check them out:

Is that your roundabout way of saying the gameplay isn't any good? Much of the gameplay is what we can call Modern-Simple, the 21st century style of being able to trust that button-mashing and pushing the stick while frequently tapping "A" will get you through the game's combat and platforming without worrying about death. This is a game with content you chew through, as the gameplay isn't there to make you panic, just slow you a tad. You'll never fall and die, I promise.


"Easy" isn't a dirty word to me. Can you describe the gameplay more? Monkey uses a staff he holds with two hands, Star Fox-style, to batter enemies or to shoot stun and blast projectiles from afar. But enemies — read: mechs — often have shields or guns, compelling the player to call Trip to cause a distraction. Less complex but more impressive is the game's platforming, a series of amazing set-pieces across extraordinary, ruined landscapes. These are the wow, the things you'll cherish.

Enslaved: Odyssey To The West In Action

Buy It

If you want a non-sequel, something fresh and sci-fi, and if you're not going to bellyache about it being done in 10 or 12 hours.


Don't Buy It

If you want more depth in your melee combat than some basic light and hard strikes, a block, a roll and a few upgradable powers; or if you're against seeing the most beautiful Unreal Engine 3 game with bright blue skies on the market.


The Bottom Line

Enslaved boasts the winning Prince of Persia dynamic of hero and heroine learning to get along as you trapeze to the next rooftop. But while the game's storytelling is solid, that Andy Serkis influence is just polish improving the main star, the game's scenery. Beautiful, led by enjoyable characters and not very tough, Enslaved is the Uncharted of the season, a pleasing vacation in a great-looking version of our world.

Enslaved: Odyssey to the West was developed by Ninja Theory and published by Namco Bandai Games, released on October 5 in North America for the Xbox 360 and PS3 for $60. A copy of the game was provided by the publisher for reviewing purposes. Played through the campaign and have thoughts about the ending I can't spoil here.

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Anthony Cookman

I know there's a Kotaku article saying this game isn't just a giant escort quest...but is anyone else getting the feeling that it IS just a giant escort quest? At least in Prince of Persia the girl could climb a few things on her own, but in here you have to carry her? I've always hated escort quests. I'll probably download the demo and give it a try. It just seems like more of an interactive movie/escort quest combo to me, which is kind of a weird combo tbh. Can't run off the edge, fairly mediocre-looking combat? So far, not looking too good to me.