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Resident Evil 4 Player Completes Game With 0% Accuracy

Illustration for article titled iResident Evil 4/i Player Completes Game With 0% Accuracy

Straight speedruns and feats of skill are always impressive, but sometimes it’s just as impressive to see a game completed where someone has found an interesting way to make things hard for themselves.


That’s what Manekimoney has done here with a Resident Evil 4 playthrough that was completed with 0% weapon accuracy. That means using the knife, of course, but also a range of weapons that deal area damage but don’t count against the player’s accuracy rating, like rocket launchers, grenades, and the mine thrower.

Illustration for article titled iResident Evil 4/i Player Completes Game With 0% Accuracy

While that might make it sound a bit easier than a knife-only run, it’s far from it, as there are sections of the game where you need to handle things remotely without harming other characters (like Ashley when she needs defending), so using weapons like the mine thrower takes, ironically, a great deal of accuracy, since you need to be dealing splash damage only to enemies.

Also notable are some of the tricks involved in gaming Resident Evil 4s ammo system, like stocking up on handgun ammo so that dead enemies won’t drop more of it, and how other types of ammo needed to be protected at all costs, since they’re needed to clear certain parts of the game where more traditional means aren’t available as part of the challenge.

You can read more about Manekimoney’s run here.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

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I usually finish Overwatch matches with 0% accuracy. I should start a YouTube channel.