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Report: FFXIII On 360 "Isn't Anywhere Near As Impressive" As PS3 Version

Illustration for article titled Report: FFXIII On 360 Isnt Anywhere Near As Impressive As PS3 Version

The obsessives over at Digital Foundry, who do this kind of thing for a living, have compared the Xbox 360 and PS3 versions of Final Fantasy XIII in agonising detail. The results? Not so good for 360 owners.


While acknowledging that the most important thing - that game itself is the same (of course) - and that in some instances cinematic sequences are better than expected, in many other areas the 360 version "isn't anywhere near as impressive as it is on PlayStation 3".

Making things worse is DF's assertion that it didn't have to be this way; that much of the 360 version's (relatively) poor performance in CGI sequences is down to "amateurish" video encoding on the part of Square Enix, with around 1GB of storage space left unused on two of the game's three discs that could have been put to work improving the look of the game's cutscenes.


Things aren't all bad for the 360 version. Digital Foundry notes that the game's framerate is consistently smoother on Microsoft's console, the 360 better able to stick to the game's target of 30 frames per second than the PS3.

Words can of course only describe so much, so for the full details on the breakdown and a big collection of comparative galleries and in-game clips, hit the link below.

Face-Off: Final Fantasy XIII [Eurogamer]

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What's funny about this article, is that it will most likely serve perfectly as flame fodder for PS3 fanboys to claim this being the definite proof of the PS3's superiority over the X-Box 360, at least graphic wise, while conveniently forgetting that the 360 version has better framerate.

Here's some news for you, kids: usually, a multiplatform game looks better on the console it was originally designed for. The vast majority of multiplatform titles looks better on X-Box 360 because most of them were made for that system first, then ported to the PS3.

You could argue that the fact of the PS3 being harder to program for could be a factor to consider, too, but we're more than 3 years into the PS3 lifecycle now. At this point, developers should understand the PS3's innards way better than they did at launch, I think.

BTW, PS3 owner here.