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Red Dead Online Update Removes Modded KKK From The Game

Illustration for article titled iRed Dead Online /iUpdate Removes Modded KKK From The Game
Screenshot: Red Dead Wiki

For a little while now modders had been taking advantage of a vulnerability in Rockstar’s Red Dead Online that allowed them to spawn members of the Ku Klux Klan, who are normally only present in the offline singleplayer component. That loophole has now been closed.

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As Polygon reports, Red Dead players had been complaining about this for a few days now, providing numerous examples of Klan members turning up in online matches as NPCs, accompanied by some incredibly racist in-game chat from those responsible:

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Quietly though, and without issuing a direct statement on the matter, an update to the game earlier this month removed the ability for modders to spawn the models.

Leaving players free to worry about all kinds of other modded things turning up where they’re not supposed to.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

zeldafanjtl
zeldafanjtl

For anyone not familiar with Red Dead Redemption 2, the reason there are KKK NPCs in the game at all is because they’re part of a random encounter in the single player game.

It’s been a while since I played but I believe you’d occasionally find them in a forest at night gathering and then lighting up a cross. If you interrupted the ceremony in any way, they attacked you. But you were free to initiate the fight without the game considering it a crime. (I think it even gave you an honor boost; usually randomly killing an NPC lowers your honor.)