Realism's Place In The Legend Of Zelda

Illustration for article titled Realisms Place In The Legend Of Zelda

Edge magazine has an interview with Legend of Zelda series director Eiji Aonuma in their 211th issue feature, Links To The Past. His feelings on Twilight Princess? Regret.

In a snippet of of the interview reprinted on Edge Online, Aonuma says that the realistic look and feel of Twilight Princess presented challenges for the designers to incorporate ideas that fit with the "sheer grand scale" of the game. "I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda."

Aonuma goes on to say:

"In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that's actually one of my very greatest regrets as regards the Twilight Princess."

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Sounds like a pretty good interview. I look forward to seeing the whole thing in print when Edge 211 hits the shelves.

Aonuma's Regrets For Twilight Princess [Edge Online]

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DISCUSSION

Alex_Mexico
Alex_Mexico

Coming from a guy that used to think there wasn't a bigger and more important franchise in gaming history than Zelda Im saying they need to reinvent themselves pronto.

The formula showed its age in Zelda TP a lot. Im tired of the same "look for 3 things in 3 dungeons, then expect an expected plottwist and go grab 6 more things in 6 more dungeons".

Oh and in each dungeon you'll undoubtedly kill its (easy as pie) boss with the item you just got in their own dungeon.

And the story? I swear if the next Zelda is also about Light vs Dark Im not buying it. Im tired of Ganon being villanous just because he is bad and dark and stuff. It worked for the last 20 years, its not good enough now.

The gaiming world wouldnt have been the same without The Legend of Zelda, that much i am sure. And Ocarina of Time still is and always will be one of this industry's biggest milestones. But I dont want to be replaying Zelda: Twilight Ocarina To the Past all over again in 2010 on my Wii. Im just tired and I can only take so much and I feel like I reached my quota.

Opinions, opinions.