Welcome to Good News Corner. As spotted by VG247, a couple of Insomniac Games staff took to Twitter to report that Ratchet & Clank: Rift Apart was created without any crunch. While itās certainly terrible that this is an industry where such a thing merits remark, it remains good news that it can be done.
Game Designer Grant Parker tweeted not only to boast of the gameās current 89 Metascore but also to say that he experienced no crunch whatsoever during the gameās development.
āI canāt speak for anyone on the team but myself, but I didnāt crunch once. 40h weeks the whole time,ā he tweeted. āIt is possible to work on a great game w/o suffering.ā
This was backed up by Insomniac animator Lindsay Thompson who added, āI didnāt crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.ā
Thompson added that she could only speak for herself, but it was her belief that the whole team didnāt āsuffer crunchā and that āour management certainly encouraged that.ā
Another staff member, Justin Fennessy, replied to Thompson saying that āthose few late nights donāt even feel like work when youāre having so much fun making the damn thing.ā Of course, people shouldnāt be expected to work beyond their hours whether theyāre having fun or not, but the important part was that there were few.
The resulting game certainly doesnāt show any harm for its developers being treated humanelyāitās a fantastic action-platformer, absolutely vast, and as good as the genre gets. In an industry where crunch is not only normal but even intentional, itās hugely important that it be highlighted when successful AAA games are created without it.
Of course, itās worth reiterating that we are only hearing from individual developers and donāt know the experience of, say, the QA department. Weāve reached out to Sony to ask for more details but have yet to hear back.
Ratchet & Clink: Rift Apart comes out on Friday, June 11, and you can read our review here.