Welcome to Good News Corner. As spotted by VG247, a couple of Insomniac Games staff took to Twitter to report that Ratchet & Clank: Rift Apart was created without any crunch. While itâs certainly terrible that this is an industry where such a thing merits remark, it remains good news that it can be done.
Game Designer Grant Parker tweeted not only to boast of the gameâs current 89 Metascore but also to say that he experienced no crunch whatsoever during the gameâs development.
âI canât speak for anyone on the team but myself, but I didnât crunch once. 40h weeks the whole time,â he tweeted. âIt is possible to work on a great game w/o suffering.â
This was backed up by Insomniac animator Lindsay Thompson who added, âI didnât crunch once, entire production. A couple late nights here and there finishing something up, but COMPLETELY CRUNCH FREE. It is possible. Team wellness lets the creativity flow free.â
Thompson added that she could only speak for herself, but it was her belief that the whole team didnât âsuffer crunchâ and that âour management certainly encouraged that.â
Another staff member, Justin Fennessy, replied to Thompson saying that âthose few late nights donât even feel like work when youâre having so much fun making the damn thing.â Of course, people shouldnât be expected to work beyond their hours whether theyâre having fun or not, but the important part was that there were few.
The resulting game certainly doesnât show any harm for its developers being treated humanelyâitâs a fantastic action-platformer, absolutely vast, and as good as the genre gets. In an industry where crunch is not only normal but even intentional, itâs hugely important that it be highlighted when successful AAA games are created without it.
Of course, itâs worth reiterating that we are only hearing from individual developers and donât know the experience of, say, the QA department. Weâve reached out to Sony to ask for more details but have yet to hear back.
Ratchet & Clink: Rift Apart comes out on Friday, June 11, and you can read our review here.