Ratchet & Clank: Rift Apart Comes With A Huge List Of Accessibility Options

Some of Ratchet & Clank: Rift Apart’s visual options in action.
Some of Ratchet & Clank: Rift Apart’s visual options in action.
Screenshot: Insomniac Games / Sony

When Ratchet & Clank: Rift Apart arrives on PlayStation 5 next month, it’ll do so with an extensive suite of accessibility options, designed to help folks enjoy the game no matter their personal limitations.

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“Insomniac Games is dedicated to creating games that have a positive and lasting influence on people’s lives,” the studio said on its official website. “This includes developing games that are playable and inclusive for people from a wide range of backgrounds.”

Ratchet & Clank: Rift Apart comes with a traditional set of difficulty levels ranging from Rookie Recruit (beginner) to Renegade Legends (expert), but it also allows players to customize their experience with gameplay adjustments like auto-aim and lock-on. Additionally, almost every action can be switched between a hold or an on/off toggle. There’s even an option to keep you from falling off ledges if you, like me, are gravitationally challenged when it comes to action-heavy platforming games.

Illustration for article titled Ratchet & Clank: Rift Apart Comes With A Huge List Of Accessibility Options
Screenshot: Insomniac Games

Some of the coolest accessibility features, however, have to do with visuals. In Ratchet & Clank: Rift Apart, it’s possible to enable high contrast backgrounds to better differentiate between elements of the environment as well as individual shaders for your playable character, enemies, interactables, and collectibles. You can also toggle things like depth of field and screen shake if those give you trouble.

Fnally, you’ll be able to completely do away with the unique features of the DualSense controller if necessary, with various levels of intensity for the adaptive triggers and haptic feedback system. In fact, the entire controller layout is customizable, so remap those buttons to your heart’s content.

“We’re excited about the future of accessibility and the continued expansion of inclusive features,” Insomniac Games added. “We’re able to transfer new features from game to game and are building a foundation that will grow our accessibility features and allow our games to reach more players. This is a key part of our mission to enrich the lives of people from a wide range of backgrounds and abilities.”

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This is just a small taste of what Ratchet & Clank: Rift Apart will have to offer, so be sure to check out Insomniac’s full list for a complete look at the game’s accessibility offerings.

Staff Writer, Kotaku

DISCUSSION

wakingmind
WakingMind

This is lovely to hear! I find screen shaking to make me nauseous, so being able to do away with that is awesome. However, that’s nothing compared to my friends who are low vision that are not able to differentiate between enemies and background noise now being able to up the contrast.

Not to mention, I can make sure jump is mapped to the correct button!? Can we get this for every game?