PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings?

Illustration for article titled PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings?

That's the impression I'm getting from these graphs, showing how many titles were offered for sale/download on each of the platform holder's online services since launch. While the numbers obviously fluctuate from month-to-month on all three - Xbox Live, the PlayStation Store and the Wii Shop Channel - general trends still present themselves. Like the fact all three hit a peak in late 2007 before dropping off in the first half of 2008, with the number of XBL Arcade, PSN and Virtual Console games going through the floor. Lucky for Xbox Originals, WiiWare and PSP downloads then!

Illustration for article titled PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings?

The effect is greater for some than others. The number of XBLA games, for example, may be down from Sep/Oct 2007 onwards, but they're still at a fairly healthy figure. Downloadable PS3 games look a little worse, culminating in not a single new game being released for the PSN in May, but then, their numbers were never that high to begin with. Which leaves the Wii as the worst hit, as the number of Virtual Console games has gone from an average of 12-14 per month in 2007 to only 6-8 in 2008.

Advertisement
Illustration for article titled PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings?

Sure, the introduction of Xbox Originals and PSP downloads in November helped the 360 and PS3, and as you can see, the launch of WiiWare did the same for the total numbers of games available on Wii, but isn't that just plastering over the cracks? Where are the Virtual Console games? Where are the PSN games? Shouldn't these new offerings be adding to the old ones, instead of augmenting/replacing them?

Illustration for article titled PSP, WiiWare, XB Originals Masking The Cracks In Online Offerings?

Three Services, Three Stores: Analyzing XBLA, PSN and Wii Shop Channel [Gamasutra]

Share This Story

Get our newsletter

DISCUSSION

@Ultrasinc: "Moreso for the Wii rather than the PS3 and 360, because you can only sell those old games to so many people..."

Why is Nintendo's VC any sort of unique problem than XBO or PSN won't face?

The only difference I can see is that XBO is a bunch of games that are only a generation old. I still see them sitting on shelves at places like Gamestop (or even retail on some occasions). Often for less than the XBO price.

PS1 is slightly older, though originally I thought PS3 would be able to play PS1 games...hmmm...there you've got the same retro kick fueling purchases.

The biggest difference between VC, XBO, and PSN re-releases are that the VC has been churning out 2-3 games a week for nearly two years.

They've got a bigger base to draw games from, but a the same time they run the risk of blowing their load (so to speak) and releasing too many big titles right out of the gate. (We've already got 3-4 classic Mario, Metroid, the original Zelda as well as OoT...)

XBO will eventually run into the same problem (though not as quickly since they're not releasing games weekly), and they've already released a few clunkers (Gauntlet: Seven Sorrows? Seriously?)

While initially I liked weekly VC updates, I've found that it was WAY too much to pick from being updated far too frequently too follow. Sorta like Rock Band's weekly DLC. At first it was cool...but now there's just so many songs that I'm having a heck of a time getting in order what I want...only to have it thrown off whack when they annouce the next lot.

It could be wise for Nintendo to scale back the VC releases for a while to focus on WiiWare, then scale back those releases as well. Maybe do WiiWare one week and VC the next....or just do them all at once every other week.

Remember when VC annoucements were headlines here at Kotaku? I've already started to notice Rock Band's weekly DLC starting to get the same "treatment" in regards to only covering major release (Albums)