Project X Zone 2 is as Bonkers as the Original

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Yesterday at Bandai Namco’s HQ here in Tokyo, I got some serious hands-on time with Project X Zone 2. It’s all the over-the-top cross-over craziness I remember—and then some.

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Project X Zone is a 2012 tactical RPG that crosses over many of Bandai-Namco, Sega, and Capcom’s most popular characters. Project X Zone 2 is pretty much the exact same thing—only with a new plot and more characters.

The demo I played was of a single level and included nothing plot related. Instead, it was all battle. The long and the short of it? Project X Zone 2 plays almost identically to its predecessor.

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Illustration for article titled iProject X Zone 2/i is as Bonkers as the Original

You control several groups of characters on a grid-based map. Characters are then split into either battle ready pairs or support characters that act as summonable characters for the pair you equip them to. Then you move your characters into range of an enemy and attack.

Each battle pair has several attacks and using them at the correct moments can allow you to juggle your defenseless opponent. You can also summon your equipped support character as well as another battle pair of characters if they are close enough on the map. Following a limited number of attacks, the battle ends and you move onto moving your next group of characters. After you do this for all of your characters, the enemies get their own chance to attack and you may choose to counterattack, defend, or simply take the damage.

A few cycles later, (if all goes well) you will have defeated all the enemies and so the battle ends.

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Illustration for article titled iProject X Zone 2/i is as Bonkers as the Original

As with the first game, while the battle system is solid, it is the characters and their overly elaborate attack animations that steal the show in this demo. There already are several famous characters that have joined the Project X Zone 2 roster (like Phoenix Wright from Ace Attorney or Leon S. Kennedy from Resident Evil) and more are on the way. Moreover, many of the returning characters find themselves in different battle pairs than in the first game—meaning they play differently.

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When it comes down to it, based on what I played, if you are the person who just needs more Project X Zone craziness in your life, Project X Zone 2 is tailor-made for you.

Project X Zone 2 will be released in the US for the Nintendo 3DS on February 16, 2016.

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Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

To contact the author of this post, write to BiggestinJapan@gmail.com or find him on Twitter @BiggestinJapan.

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DISCUSSION

koda89
Koda Kazar

“The long and the short of it? Project X Zone 2 plays almost identically to its predecessor.”

Oh god no. Well ok I mean if they keep the same core gameplay, especially the fight scenes, then yay! I’m dreading the game being a god damned grind again. I’m still literally only halfway through the first game because eventually the battles got to insanely bullshit levels of length. I’m talking at least 30 minutes per battle at the minimum, with many taking in the range of 45 minutes or more. And it wasn’t because they were hard or anything(the game is insanely easy, actually), just because it took so fucking long for everyone to take their respective turns.

Please let there be an option to fast forward enemy turns this time around. Please! T-T