Should a critic cease coverage of a game simply because a developer does not like them? According to one YouTuber, tensions between himself and a developer are pronounced enough to make any potential coverage that developerâs game biased.
Earlier this week, commentator John Bainâknown by many as TotalBiscuit, the PC-centric commentator with over 2 million YouTube followersâtweeted about the recently-launched indie game Titan Souls:
Hereâs what one of the artists behind the game, Andrew Gleeson, said in response to Bainâs opinion:
Things escalated further when later that day, Bain announced that he would no longer continue coverage of Titan Souls. The reason? He felt that knowing that one of the developers had it âoutâ for him would color his coverage of the game.
âI was going to explain the game, say why it wasnât for me, and then try to look at it from a different point of viewâwhich I tend to do with pretty much every game I cover,â Bain said in a SoundCloud recording where he explained what his initial plans for coverage of Titan Souls were.
âI donât slam games for no reason and indeed Iâll try to find things in games that other people might like, especially within genres that I donât personally enjoy. Unfortunately, thatâs not going to happen now. It really canât, because [Gleeson] has introduced an element of bias into my mind, to the point where I can no longer fairly critique the game he was involved with.â
Bain went on to finger wag Gleeson, claiming that Gleesonâs behavior was not very good PR for his game.
âI now know that someone within the Titan Souls team has it out for me, for whatever reason,â Bain said. âAnd as a result, thereâs no way I can possibly critique the game properly without having that just sitting in the back of my mind. It affects my criticism. It affects my ability to stay as objective as possible.â
You can listen to the entirety of the SoundCloud here:
The decision is a curious one. Fans of TotalBiscuit might not be surprised, given that the commentatorâs brand is very concerned with the appearance of objectivity. Critics of TotalBiscuit on the other hand might wonder if this is a case of Bain being thin-skinned, or a way for him to lash out at the developers over personal squabbles under the guise of objectivity.
While personal tensions between an outlet/critic/personality and developers are not exactly rareâanyone who has been in the media/on Twitter long enough can probably name a developer who is not fond of them, or vice versaâpolitics such as these do not always change an outletâs coverage of a game, especially not if the readership is interested in the game. But Bain maintains that Gleesonâs Tweets could have altered his coverage of Titan Souls in a variety of ways.
âI could overcompensate and be more generous than I should be in an effort to either make peace with the artist, [to] try to be the âbigger manâ or to âprove him wrong,ââ Bain explained to Kotaku in an email. âAlternatively I could go the other way and be overly critical because Iâve been personally attacked by a member of the development team.
âIt is very easy to suggest that one can try to rise above it all and remain unbiased but the reality is that everyone is biased one way or another and the dangerous thing is when you donât have the ability to realize where your bias lies. As a result of that, any opinion I give on that game is guaranteed to be compromised.â
Bain also said he feared that potential negative criticism of the game could be seen as ârevengeâ of sorts, and that he wanted to avoid more drama on social media. Judging from some of the responses on Twitter and on Reddit to the very public SoundCloud announcement, this hope for de-escalation was not exactly successful. For the last couple of days, fans and games developers alike have remarked on the situation on social media, taking jabs at both figures. Yesterday, a few TotalBiscuit sympathizers mobilized to give Titan Souls an overall negative review on Steam. Today, many of these reviews have vanished, though at least one remains:
Gleeson didnât respond to requests for comment in time for publication.
âI would strongly discourage anyone from posting negative reviews referencing this social media spat,â Bain told me. He said he did not want anyone to âengage in petty revenge in my nameâ and that he doesnât âapprove or endorse such actions.â
Throughout his SoundCloud and in his interview with me, Bain expressed concern about being as âobjective as possible.â His definition of objectivity seems to be one where outside factors do not negatively cloud his judgement of a game. It can already be dicey enough to discuss objectivity in the context of reporting (At Kotaku, we actually assume that even reporting canât be objective and expect our writers to simply be clear when theyâre veering into the realm of opinion). Objectivity in the context of inherently subjective reviews is an even trickier proposition.
Depending on who you ask, the quest for objectivity is either a noble one, or a fruitless one. Some people maintain that objectivity is an impossibility, and the best thing you can do is to be honest about where youâre coming from and what influences your thinkingâthe audience will take it from there. Some would argue that even if complete objectivity isnât possible, itâs still worth striving for as best one can.
Regardless of where you stand on objectivity, and regardless of whether or not you think Bain was right in dropping coverage of a game because of personal tensions, one thing is certain: if all critics adopted a similar policy, there would be considerably less coverage of many high-interest games on your outlet of choice. Weâve certainly heard about plenty of developers who dislike us, but if we think our readers want to know about those developersâ games, weâre going to cover them, review them and be as fair about it as possible. That said, Bain is a solo critic, and he doesnât have the luxury of assigning a review of a game to another person on the staff, like a more traditional outlet could. Like I said, itâs all tricky stuff.