An obvious implication of mapped booster boxes is that fans can determine which packs contain the best cards. That’s great for players who actually sink $99 into whole boxes. But most people don’t. Most buy single packs from retailers who, if they know about Sun & Moon’s alleged “mapping,” could remove packs with rare cards. Then, they could sell the cards separately, behind some glass and at a higher prices. That way, customers come back more, unsatisfied by their apparent bad luck.

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Pokémon card players warn that, if you don’t trust your retailer, don’t buy single packs from them. If you’re looking for a rare card, you could be throwing your money into a ditch. On the other hand, NeoGaf user and Pokémon card retailer SalvaPot said that “no one buys the individual card unless it’s stupid, stupid good.” At his store, his colleagues shuffle the booster box before customers can pick out packs, something I’ve seen other retailers echo across the web.

The Pokémon Company did not comment on allegations of box “mapping.”

This isn’t the first time players thought they’d found techniques for maximizing their Pokémon pack purchases. In 2015, players allegedly found out how to weigh packs for holographic cards. For a 20-year-old card game, probably, card “mapping” should not be an issue. And yet, here we are in 2017, a year of surprising and unfortunate call-backs to less enlightened times.