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Pokémon Sword and Shield

They’re learning type matchups.

Sword and Shield are so mired in the National Dex controversy that it feels like it eclipses conversations about what the games actually are. And that’s a pretty solid pair of games that introduced modes and features that became standard in future titles. The Wild Area is a decent enough proof of concept for what would become the open areas of Pokémon Legends: Arceus and Scarlet and Violet, and they bring Pokémon Go’s raid battles to the mainline games, which became a staple for post-launch support. Gigantamaxing is a bit silly, but come on, Pokémon kaiju battles are pretty cool.

The A-plot is one of the series’ weakest, with its environmentalist themes getting wrapped up in some strange character motivations that fans are still reeling from, but it also provides some of the series’ most iconic new characters like Galar champion Leon, his 100% canonical boyfriend Raihan, and Nessa, who came to steal Misty’s throne as the water-training queen of the Pokémon world. Like Sun and Moon before them, Sword and Shield feel like hints at changing times for Pokémon, and while they don’t land every note, they aspire to new things, and helped pave the way for better games that followed. Oh, and the DLC whips. Peony is the GOAT.

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