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Players Are Making The Most Brutal Shooter Even More Realistic

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First-person military shooters don't get much more hardcore than Arma III. And yet, its most diehard fans think they can do even better.

ACE3 is a merger between three high-profile Arma III modding groups: the teams behind ACE2, AGM and CSE. They've spent the past few months working together on "the most comprehensive and realistic gameplay experience for Arma III." And goodness does it ever sound like a doozy:

Core Features

  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional Features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armored vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices

Advanced ballistics, weather, weapon heating, combat deafness, magazine repacking, backblast, overpressure—it's like a checklist of sweet, sweet (not to mention deadly) simulation. All that's missing is the part where you stand around at the base for hours each day, loading and unloading equipment beneath the hot sun.

Initial release is planned for sometime this month. Think you can handle it?

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To contact the author of this post, write to nathan.grayson@kotaku.com or find him on Twitter @vahn16.