Pillars of Eternity Comes To PS4 And Xbox One

Illustration for article titled iPillars of Eternity/i Comes To PS4 And Xbox One

Pillars of Eternity is coming to consoles, following in the footsteps of other big isometric role-playing games like Torment and Divinity. It’ll be out for PS4 and Xbox One on August 29.

I got to play a brief demo of the PS4 version at E3 last week, and the new user interface seems like a nice fit. The text is sufficiently large, you can use character abilities via radial menus, and there are prompts that make it easier to select objects with joysticks and buttons. But Pillars on PS4 also felt a little janky during my quick hands-on with it. There was some sort of input lag as I played that prevented the game from recognizing when I’d stopped moving the joystick, which sent my characters walking an extra 2-3 seconds after I’d told them to stop. (The demo handlers mentioned that this could have been the controller battery, but I’ve had a PS4 since it came out and my controller has never done anything like that when it’s low on battery.)

After the Torment console port (which, like Pillars, was developed in the Unity engine) turned out to be busted, it’s healthy to be skeptical of this one until it comes out. Great game, though—I’m glad more people will be able to play it.

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I’m playing Divinity: Original Sin right now on the PC so these kind of games are on my mind and I just cannot imagine them on consoles without a mouse and keyboard. I also get flashbacks to Divinity: The Dragon Knight Chronicles when I think about the console versions of these games. Going from PC to consoles is like taking a Polar Bear and putting it in the Amazon.