Peter Molyneux Wants To Help Rare "Get Well Known"

Illustration for article titled Peter Molyneux Wants To Help Rare "Get Well Known"

What is developer Rare best known for? Doing games for Nintendo in the 1990s? Making Banjo Kazooie? Battletoads? Viva Piñata?


Peter Molyneux, creative director of Microsoft Europe, wants to help Rare have more of an identity. Here, let's let him say it in his own words: "Actually one of the things I really want to do is help Rare have more of an identity," says Molyneux. "I was totally blown away from the amount of talent that there is at Rare, but it's just that they come from a background where Nintendo required them to be this very, very secretive company. I just want to give them the confidence to tell the world what they're doing. I hope you're going to see more from Rare and I want to help them get well known."

We thought Rare was already pretty well known — but well, that's just us. While Molyneux is hatching plans for Rare, the company is currently hard at work on numerous Natal Projects. Hey, that's it! Call it Rare's Natal Project. That should do it.

Molyneux: "I want to help Rare have more of an identity" [GI via Eurogamer]


Gantz: Your Trusted Friend in Science.

But then they'd be Common.