Peter Molyneux Compares Oblivion and Fable 2, Killing And Social Diseases

Illustration for article titled Peter Molyneux Compares Oblivion and Fable 2, Killing And Social Diseases

More Peter Molyneux talking. Here he goes, talk, talk, talk. And when he's not talking about his new game Fable 2, he's talking about other stuff. Today's other stuff is his opinion of RPG Oblivion and comparing it to Fable 2. According to Molyneux:

Well, Oblivion was a fantastic achievement. But for me, that was a true 'blood and guts' RPG. There was an initial dungeon that you went through that was fantastic — but then you came out into that open world, and I just thought: "What the hell do you do now? Where do you go? Who am I? What do I stand for? Who am I against?" And there was this huge, vast rolling story. And to finish Oblivion would take sixty or seventy hours. Now for me, as a designer, if I hear 'sixty or seventy hours', then in my mind that is the equivalent of giving me a book that is twenty thousand pages long. And if I said to you, here's a fantastic book, go and read that... Are you likely to finish a twenty thousand page book? No. So in Fable 2, the story lasts thirteen to fourteen hours and by the end of that story what you are like, what you look like and how the world treats you is completely up to you. If you want to be evil or good or kind or cruel, then that's totally up to you. With Oblivion it was basically all about me killing things. ...In Oblivion you were just a hero. You couldn't do anything else, other than be a hero. In Fable 2 if you want to be a gigolo and go out and chat up everybody in the world, and have three wives (or 'one in every port') and have sex all over the place, then fine! Of course, you will have consequences to that. You might pick up a social disease.


For all the backlash Molyneux gets about running his mouth or even running at the mouth, he does think deeply about letting you do things like get an in-game social disease. Interview: Peter Molyneux on Fable 2 [T3 via VG247]



I hated Oblivion. There I said it.

From my perspective, it's one of the most ridiculously overrated games I've ever played. I tried so hard to get into it, but was always pulled out by one of the many problems I had with it.

- Character models ugly as sin.

- Every character is voice acted, but there were so few actors that nearly every person in Cyrodiil sounded exactly the same, and save for Patrick Stewart's very short cameo, the voice acting was just awful.

- A huge game world, but very little variety anywhere. 14 square miles of identical green hills and old forts. Dungeons aren't much better, with only 2 or 3 different types.

- Unsatisfying combat. Everyone complained that in Morrowind, it didn't feel like you were landing hits on enemies. I was surprised to hear people say that this problem was fixed in Oblivion, because I certainly didn't think so. Combat still felt disconnected, like I was just trying to swing my sword in the enemy's general direction. Apart from a tiny splatter of blood, enemies don't react to being hit at all, making combat boring to watch and even more boring to play.

- Logic problems were everywhere. Good luck trying to get immersed in Oblivion's world, you'll be pulled out of it every few minutes by some event that just should not happen. My favourite example: Jumping up and down on someone's dinner table is perfectly acceptable, but if you so much as lay a finger on a piece of their cutlery, the entire Imperial Guard will hunt you down for theft.

There you go, that's why I hate Oblivion. Maybe it's not even relevant for me to be saying it. I just wanted to get it off my chest, because every time someone talks about Oblivion now, the comments are filled with gushing praise, and I figured I'd throw in my two cents on it.