Payday: The Heist Will Bring Team-Based Bank Robbery to the PSN

Illustration for article titled emPayday: The Heist/em Will Bring Team-Based Bank Robbery to the PSN

Gamers work well in teams. We've slaughtered zombies, repelled rebels, routed RED (or BLU)—all with the help of our friends. Now we get to rob banks.

Advertisement

In a bit of pre-E3 flirtation, Sony Online Entertainment has announced Payday: The Heist for the PS3 and PC, a squad-based cooperative shooter that casts players in the role of a "hardened career criminal" attempting to orchestrate a number of dicey, large-scale heists. Developer Overkill Software promises prospective gamers the chance to raid a bank vault, manage hostages in a hijacked armored car, and infliltrate a top-secret, high-security facility.

The mission structure appears reminiscent of Valve's Left 4 Dead; law enforcement agents—rather than zombies—will spawn in waves, their deployment and behavior patterns guided by a "dynamic" and "adaptive" scripting system. SOE's press release describes "FBI agents repelling down on ropes through the skylights, SWAT teams crashing through the windows...special units crawling through the ventilation shafts," and emphasizes the importantance of cooperative teamwork in repelling foes.

Advertisement

Players will be encouraged to revisit missions in order to develop their character along a "massive progression tree," and will be given the option to select one of three specialties: assault, sharp-shooting or support.

Payday: The Heist is due to launch later this year on the PlayStation Network and PC via digital download, and, according to Sony, will run for "less than half the price of a retail game."

We've been told that we'll get a taste of the game at SOE's booth at E3— we'll try to keep you posted on the how the title shapes up.

Share This Story

Get our newsletter

DISCUSSION

MitchHavershell
Verb-a-noun

So it's still just another FPS? I don't think developers get the whole concept of a heist. The fun isn't blasting everyone away, it's getting in and getting out without a hitch. Gunfights count as a hitch in my book.

The exception is the Four-Leaf Clover mission in GTA4. Heists gone completely, utterly, horribly wrong are also acceptable.