Yesterday, Overwatch YouTube channel Your Overwatch interviewed Jake Lyon, a professional offense player for the USA’s national team, in a video that’s been making its way around the community. In the video, Lyon explains what he thinks is wrong with Overwatch’s SR system: “Right now, if you’re playing and you’re getting great stats, the system’s saying, ‘Good job. Keep doing what you’re doing.’ But in an esports context, they couldn’t be less relevant. No one cares what your damage is in an esports context. Are you out of position and dying at a key time and losing your team the point?” Lyon goes on to say that what makes a good Overwatch player—and wins games—is teamthink, which encapsulates empathy, strategy and attentiveness to others.

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“These things [gold medals] can never measure your decision-making, your choice of when to switch heroes,” Lyon said. “And these things can be just as—if not more—impactful to actually winning games than having a high accuracy. Any system that’s gonna prioritize statistics is a system that’s gonna miss the whole story. . . I think at the end of the day, that’s a really frustrating feeling for some players—when their teammates aren’t playing to win, but rather to maximize their statistics. It doesn’t feel very rewarding when these players are in this individualistic mindset: ‘Well, it’s fine, because as long as I do a ton of damage, I won’t lose too much SR.’”

There isn’t a stat for teamthink. There are gold medals for damage, eliminations, healing, objective time and objective kills, but there are no medals for empathy or team strategy. And as long as gold medals are how Overwatch rewards personal performance, players will pursue them at the expense of the less quantifiable skills that actually do pave the road to wins and, maybe, SR redemption (and will lead to less toxicity for everyone).

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Your Overwatch’s video resonated with players on Battle.net who had been wading through endless sad posts about competitive mode. “This forum is depressing,” an Overwatch player wrote there last week. “Is there anyone that is actually happy to be playing this game?” Another replied that they really do love Overwatch, which is what makes playing it now, with its recent toxicity, so frustrating. But on “one of the days I was tilting really badly and feeling like the world was mowing me down,” they wrote, they looked up their stats on OverSumo, an app that scrapes competitive data. “On days I’m chill and focused I am performing anywhere between a Diamond and GM level on my good char[acter]s. But on the bad day, I was barely doing silver on Mercy because I was tilted. It makes you really realize how much attitude can affect you.”

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Players who feel enslaved to their former competitive tiers, grinding out gold medals in hopes of feeling less crappy, can fall victim to the sort of depression and, often, toxicity that’s been haunting the community. The only thing that can pull players out of this mass gloom is being good to each other.