Toward the end of its closed beta, Overwatch got an update that included ranked play and seasons. For some, it was the final piece of the puzzle, the competitive aspect thatâd keep them coming back. Blizzard, however, is revamping it.
Overwatch game director Jeff Kaplan explained in a forum post:
âWe worked extremely hard to get Competitive Play in the game for Closed Beta. Weâve been reading feedback from the community and taking it all to heart. As a result, weâve temporarily disabled Competitive Play for Open Beta so that we can rework the system and make it better.â
âOur plan is to bring back a newly re-designed version of Competitive Play sometime after Overwatch launches.â
During Overwatchâs closed beta, most players appreciated competitive mode conceptually, but derided Blizzardâs execution for a number of reasons. Some were wary of the systemâs structure, which let pretty much anybody make their way into the big leagues if they just played enough matches. They felt like it didnât place enough emphasis on skill, overcoming challenges, and improving. Others felt like the tier system was poorly thought out, emphasizing grinding over actual long-term progression.
Certainly, thereâs an appeal to letting everybody feel like theyâre the baddest cyborg ninja/Ice Climber cosplayer/last-second Halloween costume buyer on the planet, but thatâs what Overwatchâs non-ranked mode is for. In a good competitive mode, progress is earned, not gifted, and you sometimes have to face tangible setbacks.
Given that the Overwatch team has been very receptive to feedback so far, I imagine theyâre taking those critiques to heart. Already, they addressed my criticism that there arenât enough videos of Winston awkwardly bumbling his way through filming a vlog:
Overwatchâs open beta kicks off on May 5. Itâs already up and running for folks who pre-ordered.