Overwatch Casually Rolls Out Xbox Series X/S Enhancements

Illustration for article titled Overwatch Casually Rolls Out Xbox Series X/S Enhancements
Screenshot: Blizzard

Yesterday’s Overwatch update was all about the PachiMarchi Challenge and that hideous and/or awesome new Roadhog skin, but next-gen Xbox owners got a little something extra with the update: new graphics options for Series X/S consoles, from 4K60 to blazing-fast 120Hz.

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We were so busy worrying about how our Roadhogs looked we never stopped to read the update notes, but the new enhancements are right there. Xbox Series X/S players now have a “Preferred Mode” graphics option in the game, giving them access to one of three new settings.

  • “Resolution” : This mode prefers higher-resolution output at the cost of some image-quality (Series X: 4K @ 60Hz, Series S: 1440p @ 60Hz)
  • “Balanced” : This mode prefers image-quality at the cost of resolution (Series X: 1440p @ 60Hz, Series S: 1080p @ 60Hz)
  • “Framerate” : This mode prefers higher frame-rate at 120 frames-per-second at the cost of both image-quality and resolution (Series X: 1440p @ 120Hz, Series S: 1080p @ 120Hz)

As a player who has eschewed 4K this console generation in favor of a pair of 120Hz monitors with 1440p support, I am very pleased. I would be more pleased if I played Overwatch more than once in a blue moon these days, but it’s great to have such a big title support my alternative monitor lifestyle.

No word yet on PlayStation 5 enhancements for Overwatch, which is likely why there wasn’t a huge deal made about the Xbox Series X/S upgrades.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.

DISCUSSION

Seems like this is going to be the way it works for a while, series consoles getting upgrades to last gen games first before PS5 purely because microsoft put in a clean path to do so while they have to work around PS5 back compat to add PS5 improvements outside of what just naturally comes from faster hardware.