OnLive's Monthly Subscription Fees Are Dead

Illustration for article titled OnLive's Monthly Subscription Fees Are Dead

Games on demand service OnLive is now free and free from now on, according to the company's founder, who brings word that the streaming game service has dropped plans for monthly subscription fees.


Steve Perlman, founder and CEO of OnLive, says today that the previously pricey ($14.95 USD per month) subscription plans have been scrapped, letting anyone and everyone try the platform for free. That means free demos, free spectating, free Brag Clip videos, messaging and friends lists, according to Perlman. Oh, sure, you still have to pay for the games you want to buy, but you probably knew that.

"Although we wish we could have confirmed no monthly fee from the get-go, pioneering a major new video game paradigm is hard," writes Perlman on the OnLive Blog. "We had to first grow to a large base of regular users before we could understand usage patterns and operating costs. Now that we've reached that stage, we can confidently say a monthly fee is not needed..."

The streaming version of OnLive for PCs is now ripe for the demoing. The long-promised MicroConsole TV adapter, for those who would prefer to use the OnLive service with a dedicated piece of hardware, and the OnLive Game Pad Controllers are "in manufacturing now," Perlman says. "Stay tuned for some exciting announcements coming this holiday season."

OnLive: Just Play For Free! [OnLive Blog]


Paradox me

I was playing with the service the other day and I'm not really impressed. I'm surprised that it worked at all to be honest, but it wasn't an enjoyable experience for me.

It constantly said I had latency issues and would disconnect, despite my connection being incredibly reliable everywhere else. I assume it was their servers.

The picture quality and input lag were also pretty awful. Still images looked on par with a local version of the games, but as soon as I moved the camera or just about anything it was blurry and there were obvious artifacts all over.

I made three comparisons in Borderlands, OnLive versus my local copy via Steam (pictures are pretty large, the second had to be resized because of file size):




It looks like I forgot to force AA in my local copy though. Unfortunately I don't have the Mafia II screenshots anymore, which looked much worse.