One Thing's For Sure About Remember Me: Its Art Is Beautiful

Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Remember Me is one of those rare - and wonderfully so - games that divides opinion. Yeah, it's got some iffy combat, and the platforming's not so great. But the world developers Dontnod created for it to exist in...just, wow.

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The Neo-Paris of 2084 is a remarkable place, taking design cues from the obvious - like Blade Runner - while managing to preserve a very French feel. It also strives to be as "real" as possible; yes, there are lasers and towering glass skyscrapers, but the city's inhabitants still wear dirty jeans, and many live in 19th century buildings (or what remains of them).

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I remember the first time I saw the game, back in 2011, when it wasn't really even a game. Huddled in the world's tiniest meeting room at GamesCom, I met with Remember Me's creators, though back then, it was a project known as Adrift.

They had no gameplay to show me, and couldn't even really tell me what the gameplay would be like. What they could tell me, though, was everything about the world of Neo-Paris, from the dystopia caused by trading memories to the distinct look and feel of the city.

That's something you can really get a feel for when you play the game. Yeah, there's a "game" to play, but for DontNod, it's clear the world and the story came first, the game almost an excuse, a vehicle with which to propel your eyeballs through their real labour of love, a social and political exercise rendered through a nightmarish vision of their home city.

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In the gallery below, I've collected the best pieces of concept and production art released for the game. The building blocks for the world Dontnod created. The artists featured include the game's two biggest visual forces, Michel Koch and Aleksi Briclot, along with Paul Chadeisson, Gary Jamroz-Palma and Fred Augis.

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Most are wallpaper-sized, too, so enjoy.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
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Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful
Illustration for article titled One Things For Sure About emRemember Me/em: Its Art Is Beautiful

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DISCUSSION

but for DontNod, it's clear the world and the story came first

I love a great story and an engaging world as much as anyone (more than anyone I know, too), really, I do. Story is a big, BIG deal for me. Just great gameplay generally isn't enough to make me truly love a game.

BUT...if the above is the case, then why are they making a game at all? Why not make a movie, or a TV show, where story and aesthetics are the major points? I think, in this age of story-driven games, sometimes there are games that don't really make a good case for WHY they are games (having not played this, I can't say if that's the case here...just basing this response off the above quote)