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One Part League Of Legends, One Part StarCraft. Wait, What? 

From Namco Bandai’s official announcement, “Set in the distant, space-faring future Supernova takes an innovative approach to the multiplayer online battle arena genre by adding real-time strategy elements.” That’s kind of like innovating a peanut butter sandwich by adding jelly.

The MOBA genre is an offshoot of the real-time strategy genre, so when Namdai Banco and developer Primal Game Studio present a new free-to-play PC MOBA that spices things up by adding elements taken away to create it in the first place, I start hallucinating snakes eating their own tails.

After selecting from a wide array of science fiction inspired champions (here called Commanders), players take to the battlefield in standard MOBA battles, only with a twist. The minions spawning are determined by the players, with familiar RTS mechanics used to upgrade and deploy them to participate in rock-paper-scissors battles for lane dominance. It looks gleefully chaotic.

https://www.youtube.com/watch?v=7bSZ1V8zpvk

Players will also be able to use drops gathered during matches to craft upgrades for their favorite Commanders, because every game needs a crafting system of some sort. I’m not even joking.

Just what the world needs, another MOBA, right? Well I’m certainly up for a science fiction MOBA, and with these newfangled real-time strategy elements Supernova might just work. Anything that inspires concept art like this deserves a chance.

Players can sign up for a chance at alpha access to Supernova at the game’s official website.

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