One Man's One-Word Dead Space 2 Review

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John Riccitiello runs EA, the company that makes the Dead Space sci-fi horror games, so he's biased. Nevertheless, he just finished playing through Dead Space 2. I don't even have it yet.


As Riccitiello wrapped up an interview with me this morning, he couldn't suppress his excitement as he mentioned he'd recently completed a playthrough of Dead Space 2. The game isn't out until January, but the head of EA enjoys his perks.

Dead Space 2 is supposed to be one of the better upcoming games, a follow-up to the well-liked series of horror games set in outer-space. He said it was paced very well, with lots of good action. I mentioned that some readers of my Kotaku previews of the game had worried that the sequel, which we've known is supposed to be more action-packed, would be less scary than the slower original. "Scarier," Riccitiello said.

Then he started raving about the boss battles, which he says are superior to the first game's — the big bad guys seem meaner. He praised the game's high-altitude space-diving. And then he was about to mention another thing he liked but shut himself up.

Riccitiello said he was playing on a nearly-final version of the game. People who don't run Electronic Arts will have to wait until 2011 for the final version, which is supposed to be out on January 25 for PC, PlayStation 3 and Xbox 360.



I stopped playing dead space because I got about 85% of the way through, then realized I had no ammo for my gun and no way of getting more. Also my saved game (Because I'm a noob and only ever have 1 or 2) had me at about 50% health and no health packs.