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One Developer Sums Up Game Design in a Vulgar Six Seconds

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Lots of moving parts and distinct disciplines go into making a single video game. There’s level design and AI programming and physics simulation and art direction and writing and on and on. Messing any one of those things up could turn a game into just another big pile of crap.

So, it makes sense that Ubisoft creative director Jason Vanderberghe—who’s worked on Red Steel 2, Far Cry 3 and loads of other games—gives the answer that he does when Gamasutra asked him to sum up game design in six seconds.