Why go interactive at this point? Without spoiling anything, I'll say that the sequence acts as a clever framing device for events which occur later in the game. It also, hopefully obviously, hints that there's something not quite right with Spacey's character. Your son's funeral is not the proper place to field a new recruit.


That doesn't mean the whole "Hold X" bit isn't a silly device. The game needed the player to perform and action and follow the non-player characters down a path, and this is what they came up with.