Nintendo Switch RPG Octopath Traveler Won't Have DLC Because It's 'A Finished Product'

Illustration for article titled Nintendo Switch RPG Octopath Traveler Won't Have DLC Because It's 'A Finished Product'
Image: Nintendo

Octopath Traveler, the Nintendo Switch exclusive from the team behind Bravely Default, will not have any DLC. Why? Because it’s already a complete game, says Square Enix.


In an interview with Dengeki Online, Square Enix producer Masashi Takahashi said that it should take about fifty to sixty hours to complete the main story.

“It took about 80 to 100 hours in testing to play through the other elements, like sub-stories and dungeons that you don’t have to go to as well as get proficient as you like at using special skills as field commands.”

Dengeki Online asked if there were plans to offer DLC.

“We are not thinking about that at all,” said Takahashi. “The release version is a finished product.”

Octopath Traveler will be released on July 13.

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Originally from Texas, Ashcraft has called Osaka home since 2001. He has authored six books, including most recently, The Japanese Sake Bible.



I don’t hate DLC, I actually really like it when it’s done well. Take for example fighting games, I know we all wish our favorite fighter was in every iteration but if the average amount of fighters in a game is 20 and a game gives me 25 and decides to give me 10 more via DLC over the period of a year? Uh yea, sounds cool to me. DLC was every kids dream 20 years ago. . .We’d finish a game and think “oh man I wish there was just a little bit more to it. .

The problem? In practice it’s mostly like planned obsolescence with appliances in the home. We get a full game built but at release we get a product that feels like something is missing instead of “hmm wouldn’t it be cool if there was a little bit more here”.