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New Mirror’s Edge Game Locks Some Basic Skills Behind Upgrades

Illustration for article titled New iMirror’s Edge/i Game Locks Some Basic Skills Behind Upgrades

Mirror’s Edge Catalyst seemed like one of those games that was never going to happen, a sequel to a beloved game that wasn’t exactly a best-selling hit. Fans who’ve been waiting for more beautiful free-running are happy that it’s coming out soon but some don’t like how it’s handling its upgrades.

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The original Mirror’s Edge was sleek and spare, leaning hard on a minimalist approach to its visual and mechanical design. Based on the preview footage hitting the internet over the last 24 hours, its sequel seems to diverge from that just a bit, with regard to how it’s treating some movement abilities.

You can see a quick glimpse the upgrade menu at about 7:46 in the clip below.

The gray icons appear to be default abilities that players can use at the start of the game, while the one below will need to be opened up as the game progresses. While this is a typical way to treat skill progression in most video games nowadays, some reactions to this change have been grumpy:

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comment from this NeoGAF thread
comment from this NeoGAF thread

Catalyst senior producer Jeremy Miller talked about the changes with GameSpot:

“We’ve got a different control scheme. It’s a little more intuitive and fluid. Part of having this progression in there is to allow you to be able to master your tools, and to give you a little bit of breathing room so you feel confident and excited about what you can do.”

When asked specifically about not giving players immediate access to basic moves such as Quickturn, Miller noted that by introducing it gradually, players tended to explore the new opportunities the ability provided more.

“The quick-turn is a slightly more abstract tool and people didn’t use it as much [in Mirror’s Edge],” he said.

“We’ve seen a distinct increase in people going, ‘Oh, I’ve got this, how do I use it?’ It’s worked into people’s movement language much more successfully as a result of doing that.”

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It makes sense for new moves, especially combat ones, to be used as incentive to play and explore more. But doing the same thing for skill players could already use in the original Mirror’s Edge doesn’t follow the same logic. Folks everywhere will get to see for themselves how these changes feel when open beta hits on Mirror’s Edge Catalyst on April 22.

Video games. Comic books. Blackness.

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DISCUSSION

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John Kauderer

A bunch of people on the internet who haven’t played the game yet are angry about something they haven’t experienced, but saw in a screenshot. That’s it! That does it for me. I had such high hopes but now it’s obvious this game is going to be terrible!