New GoldenEye Feature Big Hands, Not Big Heads

Illustration for article titled New GoldenEye Feature Big Hands, Not Big Heads

We've been comparing the new James Bond GoldenEye (Wii game set for fall release) to the original GoldenEye game (Nintendo 64, came out in '97) as best we can. Level comparisons. Graphics comparisons. Still, people ask, what about DK Mode?

"Is DK Mode back?" I asked a representative for the new GoldenEye today, as we played four-player split screen golden gun deathmatch during a pre-release session with the game at a Times Square hotel. I was Oddjob and I was also throwing hats at him.

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There will be no DK Mode in this game, he told me. DK Mode was a popular cheat in that original Nintendo 64 game that turned characters and enemies into big-headed, long-armed versions of themselves — as if they had the anatomical proportions of Donkey Kong, whose games GoldenEye studio Rare also made at the time.

Illustration for article titled New GoldenEye Feature Big Hands, Not Big Heads

Given that new GoldenEye creators Activision don't own Donkey Kong, it was a safe guess that "DK Mode" wouldn't be back. Maybe it would be called "Big Head" mode or something. Nope. There is no big head mode in the new game. There is, however, a Big Hands mode. When that mode is activated in multiplayer, characters get big hands and only melee is allowed.

Illustration for article titled New GoldenEye Feature Big Hands, Not Big Heads
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Are Big Hands enough to console the people clamoring for a big head mode? Hopefully it is, and if not, that crowd might be consoled to know that Nick Nack Mode will be in the new game. That's "Tiny Bond" mode to N64 players. It makes everyone small.

GoldenEye for the Wii ships this fall featuring a new campaign based on the original James Bond film as well a split-screen and perk-supported online multiplayer set on all-new maps based on some of the same locations used for the N64 game's multiplayer areas.

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(First and third pics from YouTube playthrough of N64 GoldenEye with DK Mode activated. Middle pic is of the new GoldenEye, no special modes activated.)

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DISCUSSION

FrankieViturello
FrankieViturello

While it's common knowledge to some (maybe to most), for those who don't know - the core dev team from Rare that developed Goldeneye 64 headed by David Doak went on to form Free Radical, developers of the TimeSplitters series.

If you're currently itching for some 4 player split screen Goldeneye 64 action on your Wii (or PS2 or BC PS3, or original XBOX) if you've never played it - go pick yourselves up a copy of TimeSplitters: Future Perfect (yeah, skip the first two ... weak story modes there).

If you're a huge fan of Goldeneye 64 and you've never touched a TimeSplitters game, that should keep you busy/entertained enough through the time period of this next Goldeneye game being released, critically panned and bashed by fans of the original to not even be tempted to waste your time on it.